www.pudn.com > udt.sdk.4.1.win32.zip > api.h


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/*****************************************************************************
written by
   Yunhong Gu, last updated 11/30/2007
*****************************************************************************/

#ifndef __UDT_API_H__
#define __UDT_API_H__


#include 
#include 
#include "udt.h"
#include "packet.h"
#include "queue.h"
#include "control.h"


class CUDT;

struct CUDTSocket
{
   CUDTSocket();
   ~CUDTSocket();

   enum UDTSTATUS {INIT = 1, OPENED, LISTENING, CONNECTED, BROKEN, CLOSED};
   UDTSTATUS m_Status;                       // current socket state

   uint64_t m_TimeStamp;                     // time when the socket is closed

   int m_iIPversion;                         // IP version
   sockaddr* m_pSelfAddr;                    // pointer to the local address of the socket
   sockaddr* m_pPeerAddr;                    // pointer to the peer address of the socket

   UDTSOCKET m_SocketID;                     // socket ID
   UDTSOCKET m_ListenSocket;                 // ID of the listener socket; 0 means this is an independent socket

   UDTSOCKET m_PeerID;                       // peer socket ID
   int32_t m_iISN;                           // initial sequence number, used to tell different connection from same IP:port

   CUDT* m_pUDT;                             // pointer to the UDT entity

   std::set* m_pQueuedSockets;    // set of connections waiting for accept()
   std::set* m_pAcceptSockets;    // set of accept()ed connections

   pthread_cond_t m_AcceptCond;              // used to block "accept" call
   pthread_mutex_t m_AcceptLock;             // mutex associated to m_AcceptCond

   unsigned int m_uiBackLog;                 // maximum number of connections in queue
};

////////////////////////////////////////////////////////////////////////////////

class CUDTUnited
{
friend class CUDT;

public:
   CUDTUnited();
   ~CUDTUnited();

public:

      // Functionality:
      //    Create a new UDT socket.
      // Parameters:
      //    0) [in] af: IP version, IPv4 (AF_INET) or IPv6 (AF_INET6).
      //    1) [in] type: socket type, SOCK_STREAM or SOCK_DGRAM
      // Returned value:
      //    The new UDT socket ID, or INVALID_SOCK.

   UDTSOCKET newSocket(const int& af, const int& type);

      // Functionality:
      //    Create a new UDT connection.
      // Parameters:
      //    0) [in] listen: the listening UDT socket;
      //    1) [in] peer: peer address.
      //    2) [in/out] hs: handshake information from peer side (in), negotiated value (out);
      // Returned value:
      //    If the new connection is successfully created: 1 success, 0 already exist, -1 error.

   int newConnection(const UDTSOCKET listen, const sockaddr* peer, CHandShake* hs);

      // Functionality:
      //    look up the UDT entity according to its ID.
      // Parameters:
      //    0) [in] u: the UDT socket ID.
      // Returned value:
      //    Pointer to the UDT entity.

   CUDT* lookup(const UDTSOCKET u);

      // Functionality:
      //    Check the status of the UDT socket.
      // Parameters:
      //    0) [in] u: the UDT socket ID.
      // Returned value:
      //    UDT socket status, or INIT if not found.

   CUDTSocket::UDTSTATUS getStatus(const UDTSOCKET u);

      // socket APIs

   int bind(const UDTSOCKET u, const sockaddr* name, const int& namelen);
   int listen(const UDTSOCKET u, const int& backlog);
   UDTSOCKET accept(const UDTSOCKET listen, sockaddr* addr, int* addrlen);
   int connect(const UDTSOCKET u, const sockaddr* name, const int& namelen);
   int close(const UDTSOCKET u);
   int getpeername(const UDTSOCKET u, sockaddr* name, int* namelen);
   int getsockname(const UDTSOCKET u, sockaddr* name, int* namelen);
   int select(ud_set* readfds, ud_set* writefds, ud_set* exceptfds, const timeval* timeout);

      // Functionality:
      //    record the UDT exception.
      // Parameters:
      //    0) [in] e: pointer to a UDT exception instance.
      // Returned value:
      //    None.

   void setError(CUDTException* e);

      // Functionality:
      //    look up the most recent UDT exception.
      // Parameters:
      //    None.
      // Returned value:
      //    pointer to a UDT exception instance.

   CUDTException* getError();

private:
   std::map m_Sockets;       // stores all the socket structures

   pthread_mutex_t m_ControlLock;                    // used to synchronize UDT API

   pthread_mutex_t m_IDLock;                         // used to synchronize ID generation
   UDTSOCKET m_SocketID;                             // seed to generate a new unique socket ID

private:
   pthread_key_t m_TLSError;                         // thread local error record (last error)
   static void TLSDestroy(void* e) {if (NULL != e) delete (CUDTException*)e;}

private:
   CUDTSocket* locate(const UDTSOCKET u);
   CUDTSocket* locate(const UDTSOCKET u, const sockaddr* peer, const UDTSOCKET& id, const int32_t& isn);
   void checkBrokenSockets();
   void removeSocket(const UDTSOCKET u);
   void updateMux(CUDT* u, const sockaddr* addr = NULL);
   void updateMux(CUDT* u, const CUDTSocket* ls);

private:
   std::vector m_vMultiplexer;		// UDP multiplexer
   pthread_mutex_t m_MultiplexerLock;

private:
   CControl* m_pController;				// UDT congestion control manager

private:
   bool m_bClosing;
   pthread_t m_GCThread;
   #ifndef WIN32
      static void* garbageCollect(void*);
   #else
      static DWORD WINAPI garbageCollect(LPVOID);
   #endif
};

#endif