www.pudn.com > guess.rar > guessDlg.cpp
// guessDlg.cpp : implementation file
//
#include "stdafx.h"
#include "guess.h"
#include "guessDlg.h"
#include"DialogDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGuessDlg dialog
CGuessDlg::CGuessDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGuessDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGuessDlg)
m_num0 = 0;
m_num1 = 0;
m_num2 = 0;
m_num3 = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CGuessDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGuessDlg)
DDX_Control(pDX, IDC_BUTTON2, m_guess);
DDX_Control(pDX, IDC_BUTTON3, m_restart);
DDX_Control(pDX, IDC_BUTTON1, m_start);
DDX_Text(pDX, IDC_EDIT1, m_num0);
DDV_MinMaxInt(pDX, m_num0, 0, 9);
DDX_Text(pDX, IDC_EDIT2, m_num1);
DDV_MinMaxInt(pDX, m_num1, 0, 9);
DDX_Text(pDX, IDC_EDIT3, m_num2);
DDV_MinMaxInt(pDX, m_num2, 0, 9);
DDX_Text(pDX, IDC_EDIT4, m_num3);
DDV_MinMaxInt(pDX, m_num3, 0, 9);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGuessDlg, CDialog)
//{{AFX_MSG_MAP(CGuessDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON3, OnRestart)
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGuessDlg message handlers
//srand((unsigned)time(NULL));
BOOL CGuessDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_restart.EnableWindow(0);
m_guess.EnableWindow(0);
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
/*ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here*/
CRect dlgRect;
GetWindowRect(dlgRect);
CRect desktopRect;
GetDesktopWindow()->GetWindowRect(desktopRect);
MoveWindow(
(desktopRect.Width() - dlgRect.Width()) / 2,
(desktopRect.Height() - dlgRect.Height()) / 2,
dlgRect.Width(), dlgRect.Height() );
MoveWindow(
(desktopRect.Width() - dlgRect.Width()) / 2,
(desktopRect.Height() - dlgRect.Height()) / 2,
0,
0 );
nWidth=dlgRect.Width();
nHeight=dlgRect.Height();
dx=8; // you can modify this
dy=4; // you can modify this
::SetTimer(this->m_hWnd, IDT_TIMER3,10 , NULL);
m_stStatic[1].Create("", WS_CHILD|WS_VISIBLE, CRect(10, 25, 140, 45), this);
m_stStatic[2].Create("", WS_CHILD|WS_VISIBLE, CRect(10, 45, 140, 65), this);
m_stStatic[0].Create("", WS_CHILD|WS_VISIBLE, CRect(10, 5, 140, 25), this);
m_stStatic[3].Create("", WS_CHILD|WS_VISIBLE, CRect(10, 65, 140, 85), this);
m_stStatic[4].Create("", WS_CHILD|WS_VISIBLE, CRect(10, 85, 140, 105), this);
m_stStatic[5].Create("", WS_CHILD|WS_VISIBLE, CRect(10, 105, 140, 125), this);
m_stStatic[6].Create("", WS_CHILD|WS_VISIBLE, CRect(10, 125, 140, 145), this);
m_stStatic[8].Create("", WS_CHILD|WS_VISIBLE, CRect(180, 25, 350, 45), this);
m_stStatic[9].Create("耗时", WS_CHILD|WS_VISIBLE, CRect(140, 25, 180, 45), this);
m_stStatic[10].Create("耗步", WS_CHILD|WS_VISIBLE, CRect(140, 45, 180, 65), this);
m_stStatic[11].Create("", WS_CHILD|WS_VISIBLE, CRect(180, 45, 350, 65), this);
m_stStatic[12].Create("", WS_CHILD|WS_VISIBLE, CRect(140, 65, 180, 85), this);
m_stStatic[13].Create("", WS_CHILD|WS_VISIBLE, CRect(180, 65, 350, 85), this);
m_stStatic[7].Create("按开始键猜吧", WS_CHILD|WS_VISIBLE, CRect(140, 5, 340, 25), this);
return TRUE; // return TRUE unless you set the focus to a control
}
void CGuessDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGuessDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGuessDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CGuessDlg::OnButton1()
{
if(m_uTimer)//计时器成功
KillTimer(m_uTimer);
//min=sec=total=0;
//m_uTimer = SetTimer(100, 1000, NULL);
min=sec=total=0;
m_start.EnableWindow(0);
m_guess.EnableWindow(1);
a=0;
b=0;
c=0;
num[1]=rand()%10;
num[2]=rand()%10;
num[3]=rand()%10;
num[0]=rand()%10;
CString stt;
stt.Format("%d步",c);
//gra.Format("%d分",total);
m_stStatic[11].SetWindowText(stt);
m_stStatic[8].SetWindowText("");
m_stStatic[13].SetWindowText("");
while((num[1]==num[2])||(num[3]==num[2])||(num[3]==num[0])||(num[1]==num[0])||(num[1]==num[3])||(num[0]==num[2]))
{
num[1]=rand()%10;
num[2]=rand()%10;
num[3]=rand()%10;
num[0]=rand()%10;
}
/*CString str;
str.Format("%d-%d-%d-%d",num[0],num[1],num[2],num[3]);
AfxMessageBox(str); */
m_stStatic[7].SetWindowText("猜吧");
for(int i=0;i<7;i++)
m_stStatic[i].SetWindowText("");
}
void CGuessDlg::OnButton2()
{
int arr[4];
UpdateData();
arr[0]=m_num0;
arr[1]=m_num1;
arr[2]=m_num2;
arr[3]=m_num3;
if((arr[0]==arr[1])||(arr[0]==arr[2])||(arr[0]==arr[3])||(arr[1]==arr[2])||(arr[1]==arr[3])||(arr[2]==arr[3]))
{
AfxMessageBox("输入错误");
}
else
{
if(m_uTimer)//计时器成功
KillTimer(m_uTimer);
m_uTimer = SetTimer(100, 1000, NULL);
m_stStatic[7].SetWindowText("按重新开始键或继续猜");
m_restart.EnableWindow(1);
if(c==7)
{
CString ans;
ans.Format("傻B你输了%d-%d-%d-%d",num[0],num[1],num[2],num[3]);
m_stStatic[7].SetWindowText(ans);
KillTimer(m_uTimer);
m_start.EnableWindow(1);
m_restart.EnableWindow(0);
m_guess.EnableWindow(0);
}
if(c!=7)
{
a=b=0;
for(int x=0;x<4;x++)
{
if(arr[x]==num[x])a++;
for(int y=0;y<4;y++)
{
if((arr[x]==num[y])&&(x!=y))b++;
}
}
c++;
CString sText,stt;
sText.Format("%d-%d-%d-%d第%d步%dA%dB",arr[0],arr[1],arr[2],arr[3],c,a,b);
m_stStatic[c-1].SetWindowText(sText);
stt.Format("%d步",c);
m_stStatic[11].SetWindowText(stt);
if(a==4)
{
CString sText="狗屎运不错嘛居然赢了";
KillTimer(m_uTimer);
total=7-c+60*(9-min)+59-sec;
CString stt,gra;
stt.Format("%d步",c);
gra.Format("%d分",total);
m_stStatic[9].SetWindowText("耗时");
m_stStatic[10].SetWindowText("耗步");
m_stStatic[11].SetWindowText(stt);
m_stStatic[12].SetWindowText("得分");
m_stStatic[13].SetWindowText(gra);
m_stStatic[7].SetWindowText(sText);
m_start.EnableWindow(1);
m_restart.EnableWindow(0);
m_guess.EnableWindow(0);
}
}
}
}
void CGuessDlg::WinHelp(DWORD dwData, UINT nCmd)
{
// TODO: Add your specialized code here and/or call the base class
CDialog::WinHelp(dwData, nCmd);
}
BOOL CGuessDlg::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
//AfxMessageBox("oo");// TODO: Add your specialized code here and/or call the base class
return CDialog::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
void CGuessDlg::OnTimer(UINT nIDEvent)
{
CRect dlgRect;
GetWindowRect(dlgRect);
CRect desktopRect;
GetDesktopWindow()->GetWindowRect(desktopRect);
if(nIDEvent == IDT_TIMER3)
{
MoveWindow(
(-dx+desktopRect.Width() - dlgRect.Width()) / 2,
(-dy+desktopRect.Height() - dlgRect.Height()) / 2,
+dx+dlgRect.Width(),
+dy+dlgRect.Height() );
if(dlgRect.Width() >=nWidth)
dx=0; // do not over grow
if(dlgRect.Height() >=nHeight)
dy=0; // do not over grow
}
if((dlgRect.Width() >=nWidth) && (dlgRect.Height() >=nHeight))
::KillTimer(this->m_hWnd, IDT_TIMER3); //Stop the timer
if(nIDEvent != IDT_TIMER3)
{sec=sec+1;
if(sec==60){sec=0;min++;}
CString str;
str.Format("%d分%d秒",min,sec);
m_stStatic[8].SetWindowText(str);}// TODO: Add your message handler code here and/or call default
CDialog::OnTimer(nIDEvent);
}
void CGuessDlg::OnRestart()
{
if(m_uTimer)//计时器成功
KillTimer(m_uTimer);
min=sec=0;
//m_uTimer = SetTimer(100, 1000, NULL);
m_restart.EnableWindow(0);
m_start.EnableWindow(0);
m_guess.EnableWindow(1);
a=0;
b=0;
c=0;
num[1]=rand()%10;
num[2]=rand()%10;
num[3]=rand()%10;
num[0]=rand()%10;
while((num[1]==num[2])||(num[3]==num[2])||(num[3]==num[0])||(num[1]==num[0])||(num[1]==num[3])||(num[0]==num[2]))
{
num[1]=rand()%10;
num[2]=rand()%10;
num[3]=rand()%10;
num[0]=rand()%10;
}
/*CString str;
str.Format("%d-%d-%d-%d",num[0],num[1],num[2],num[3]);
AfxMessageBox(str); */
m_stStatic[11].SetWindowText("0步");
m_stStatic[8].SetWindowText("");
m_stStatic[13].SetWindowText("");
m_stStatic[7].SetWindowText("猜吧");
for(int i=0;i<7;i++)
m_stStatic[i].SetWindowText("");
}// TODO: Add your control notification handler code here
void CGuessDlg::OnButton4()
{
CDialogDlg dlg;
if(dlg.DoModal()==IDOK)
{
}
else
{
}// TODO: Add your control notification handler code here
}
void CGuessDlg::OnButton5()
{
CAboutDlg dlg;
if(dlg.DoModal()==IDOK)
{
}
else
{
}// TODO: Add your control notification handler code here
}