www.pudn.com > Animation.rar > Animation.rss


/** 
 *  
 * @brief Resource file for Animation application 
 * 
 * Copyright (c) EMCC Software Ltd 2003 
 * @version 1.0 
 */ 
 
//  RESOURCE IDENTIFIER 
NAME	ANIM // 4 letter ID 
 
//  INCLUDES 
 
#include  
#include  
#include  
#include  
 
#include  
#include "Animation.hrh" 
#include "Animation.loc" 
 
// CONSTANTS 
#define ANIMATION_BMPFILE_NAME "\\system\\apps\\Animation\\animation.mbm" 
 
// RESOURCE DEFINITIONS  
 
 
RESOURCE RSS_SIGNATURE { } 
 
RESOURCE TBUF {buf = "Animation"; } 
 
RESOURCE EIK_APP_INFO 
    { 
    cba = R_AVKON_SOFTKEYS_OPTIONS_EXIT; 
    status_pane = r_status_pane_layout_empty; 
    menubar = r_animation_menubar; 
    } 
 
RESOURCE MENU_BAR r_animation_menubar 
    { 
    titles = 
        { 
        MENU_TITLE 
            { 
            menu_pane = r_animation_app_menu;            
            } 
        }; 
    } 
 
 
//---------------------------------------------------- 
//    
//    r_animation_app_menu 
// 
//---------------------------------------------------- 
// 
 
RESOURCE MENU_PANE r_animation_app_menu 
    { 
    items= 
        { 
        MENU_ITEM { command=EAknCmdExit; txt=qte_animation_menu_exit; } 
        }; 
    } 
 
 
RESOURCE STATUS_PANE_APP_MODEL r_status_pane_layout_empty 
    { 
    layout= R_AVKON_STATUS_PANE_LAYOUT_EMPTY;	 
    } 
 
//-------------------------------------------------- 
// 
//	r_animation_example_data  
// 
// Resource defining the animation to be used by 
// CAknBitmapAnimation 
//-------------------------------------------------- 
  
RESOURCE BMPANIM_DATA r_animation_example_data 
	{ 
	frameinterval = 500; 
	playmode = EAknBitmapAnimationPlayModeBounce; 
	flash = 0; 
	bmpfile = ANIMATION_BMPFILE_NAME; 
	frames = r_animation_example_array ; 
	} 
 
//-------------------------------------------------- 
// 
// r_animation_example_array 
//  
// Array of BMPANIM_FRAME elements that will be used 
// by BMPANIM_DATA and finally CAknBitmapAnimation 
// Although not illustrated in this case bitmaps can be  
// masked using the maskid field 
//-------------------------------------------------- 
 
RESOURCE ARRAY r_animation_example_array 
	{ 
	items =  
		{ 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe1;}, 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe2;}, 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe3;}, 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe4;}, 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe5;}, 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe6;}, 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe1;}, 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe2;}, 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe3;}, 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe4;}, 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe5;}, 
		BMPANIM_FRAME {	time = 200; bmpid = EMbmAnimationDisplayimageframe6;},		 
		BMPANIM_FRAME {	time = 1000; bmpid = EMbmAnimationDisplaytextframe; } 
		}; 
	} 
 
 
// End of File