www.pudn.com > filterasfmuxer_2008_01_23.rar > FilterASFMuxer.dsp


# Microsoft Developer Studio Project File - Name="FilterASFMuxer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=FilterASFMuxer - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "FilterASFMuxer.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "FilterASFMuxer.mak" CFG="FilterASFMuxer - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "FilterASFMuxer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "FilterASFMuxer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF "$(CFG)" == "FilterASFMuxer - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FilterASFMuxer_EXPORTS" /YX /FD /c
# ADD CPP /nologo /Gz /MD /W4 /GX /O2 /Ob2 /D DBG=0 /D WINVER=0x400 /D _X86_=1 /D "_DLL" /D "_MT" /D "_WIN32" /D "WIN32" /D "STRICT" /D "INC_OLE2" /D try=__try /D except=__except /D leave=__leave /D finally=__finally /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 wmvcore.lib strmbase.lib msvcrt.lib quartz.lib vfw32.lib winmm.lib kernel32.lib advapi32.lib version.lib largeint.lib user32.lib gdi32.lib comctl32.lib ole32.lib olepro32.lib oleaut32.lib uuid.lib comdlg32.lib oldnames.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release\hqasfmux.ax"
# Begin Custom Build - Register filter
TargetDir=.\Release
TargetPath=.\Release\hqasfmux.ax
TargetName=hqasfmux
InputPath=.\Release\hqasfmux.ax
SOURCE="$(InputPath)"

"$(TargetDir)\$(TargetName).trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(TargetDir)\$(TargetName).trg"

# End Custom Build

!ELSEIF "$(CFG)" == "FilterASFMuxer - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FilterASFMuxer_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /Gz /MDd /W4 /Gm /GX /ZI /Od /D "INC_OLE2" /D "STRICT" /D _WIN32_WINNT=0x0400 /D "WIN32" /D "_WIN32" /D "_MT" /D "_DLL" /D _X86_=1 /D WINVER=0x0400 /D DBG=1 /D "DEBUG" /D "_DEBUG" /D "_NODLL" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 wmvcore.lib strmbasd.lib quartz.lib msvcrtd.lib vfw32.lib winmm.lib kernel32.lib advapi32.lib version.lib largeint.lib user32.lib gdi32.lib comctl32.lib ole32.lib olepro32.lib oleaut32.lib uuid.lib /nologo /dll /debug /machine:I386 /nodefaultlib /out:"Debug\hqasfmux.ax" /pdbtype:sept
# Begin Custom Build - Register filter
TargetDir=.\Debug
TargetPath=.\Debug\hqasfmux.ax
TargetName=hqasfmux
InputPath=.\Debug\hqasfmux.ax
SOURCE="$(InputPath)"

"$(TargetDir)\$(TargetName).trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(TargetDir)\$(TargetName).trg"

# End Custom Build

!ENDIF

# Begin Target

# Name "FilterASFMuxer - Win32 Release"
# Name "FilterASFMuxer - Win32 Debug"
# Begin Group "Filter &amt; Pins"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CAudioInputPin.cpp
# End Source File
# Begin Source File

SOURCE=.\CAudioInputPin.h
# End Source File
# Begin Source File

SOURCE=.\CFilterASFMuxer.cpp
# End Source File
# Begin Source File

SOURCE=.\CFilterASFMuxer.h
# End Source File
# Begin Source File

SOURCE=.\CVideoInputPin.cpp
# End Source File
# Begin Source File

SOURCE=.\CVideoInputPin.h
# End Source File
# Begin Source File

SOURCE=.\CXRenderedPin.cpp
# End Source File
# Begin Source File

SOURCE=.\CXRenderedPin.h
# End Source File
# End Group
# Begin Group "ASF Utilities"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CASFMuxer.cpp
# End Source File
# Begin Source File

SOURCE=.\CASFMuxer.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\asfmuxer_ids.h
# End Source File
# Begin Source File

SOURCE=.\defines.h
# End Source File
# Begin Source File

SOURCE=.\FilterASFMuxer.def
# End Source File
# End Group
# End Target
# End Project