www.pudn.com > MingPlayer.rar > MingPlayerView.h


// MingPlayerView.h : interface of the CMingPlayerView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MINGPLAYERVIEW_H__693C4DB6_E28B_41B2_80F1_D59B93168817__INCLUDED_)
#define AFX_MINGPLAYERVIEW_H__693C4DB6_E28B_41B2_80F1_D59B93168817__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CMingPlayerView : public CView
{
protected: // create from serialization only
CMingPlayerView();
DECLARE_DYNCREATE(CMingPlayerView)

// Attributes
public:
CMingPlayerDoc* GetDocument();

// Operations
public:

// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMingPlayerView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT&amt; cs);
protected:
//}}AFX_VIRTUAL

// Implementation
public:
virtual ~CMingPlayerView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext&amt; dc) const;
#endif

protected:

// Generated message map functions
protected:
//{{AFX_MSG(CMingPlayerView)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG // debug version in MingPlayerView.cpp
inline CMingPlayerDoc* CMingPlayerView::GetDocument()
{ return (CMingPlayerDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MINGPLAYERVIEW_H__693C4DB6_E28B_41B2_80F1_D59B93168817__INCLUDED_)