www.pudn.com > MingPlayer.rar > MingPlayerView.cpp
// MingPlayerView.cpp : implementation of the CMingPlayerView class
//
#include "stdafx.h"
#include "MingPlayer.h"
#include "MingPlayerDoc.h"
#include "MingPlayerView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMingPlayerView
IMPLEMENT_DYNCREATE(CMingPlayerView, CView)
BEGIN_MESSAGE_MAP(CMingPlayerView, CView)
//{{AFX_MSG_MAP(CMingPlayerView)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMingPlayerView construction/destruction
CMingPlayerView::CMingPlayerView()
{
// TODO: add construction code here
}
CMingPlayerView::~CMingPlayerView()
{
}
BOOL CMingPlayerView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMingPlayerView drawing
void CMingPlayerView::OnDraw(CDC* pDC)
{
/* CMingPlayerDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);*/
// TODO: add draw code for native data here
}
/////////////////////////////////////////////////////////////////////////////
// CMingPlayerView diagnostics
#ifdef _DEBUG
void CMingPlayerView::AssertValid() const
{
CView::AssertValid();
}
void CMingPlayerView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CMingPlayerDoc* CMingPlayerView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMingPlayerDoc)));
return (CMingPlayerDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMingPlayerView message handlers