www.pudn.com > MingPlayer.rar > MingPlayer.h


// MingPlayer.h : main header file for the MINGPLAYER application
//

#if !defined(AFX_MINGPLAYER_H__C3C051D2_66A0_46A8_BAE2_2BF488FA3BE7__INCLUDED_)
#define AFX_MINGPLAYER_H__C3C051D2_66A0_46A8_BAE2_2BF488FA3BE7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h" // main symbols

/////////////////////////////////////////////////////////////////////////////
// CMingPlayerApp:
// See MingPlayer.cpp for the implementation of this class
//

class CMingPlayerApp : public CWinApp
{
public:
CMingPlayerApp();

// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMingPlayerApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL

// Implementation
//{{AFX_MSG(CMingPlayerApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MINGPLAYER_H__C3C051D2_66A0_46A8_BAE2_2BF488FA3BE7__INCLUDED_)