www.pudn.com > HumanAnimation.rar > TRIANGLE.RC


//Microsoft Developer Studio generated resource script. 
// 
#include "resource.h" 
 
#define APSTUDIO_READONLY_SYMBOLS 
///////////////////////////////////////////////////////////////////////////// 
// 
// Generated from the TEXTINCLUDE 2 resource. 
// 
#include "afxres.h" 
 
///////////////////////////////////////////////////////////////////////////// 
#undef APSTUDIO_READONLY_SYMBOLS 
 
///////////////////////////////////////////////////////////////////////////// 
// Chinese (P.R.C.) resources 
 
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS) 
#ifdef _WIN32 
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED 
#pragma code_page(936) 
#endif //_WIN32 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Dialog 
// 
 
CG_IDD_SKELETENDIALOGBAR DIALOGEX 0, 0, 133, 288 
STYLE WS_CHILD 
FONT 8, "MS Sans Serif", 0, 0, 0x1 
BEGIN 
    CONTROL         "Tree1",IDC_BODYTREE,"SysTreeView32",TVS_HASBUTTONS |  
                    TVS_HASLINES | TVS_LINESATROOT | TVS_EDITLABELS |  
                    TVS_SHOWSELALWAYS | WS_BORDER | WS_TABSTOP,7,7,118,180 
    LTEXT           "Body Type : Right Upper Arm",IDC_STATIC_BODYTYPE,7,193, 
                    109,16,SS_CENTERIMAGE,WS_EX_STATICEDGE 
    LTEXT           "Orientation X : 0.000000",IDC_STATIC_ORIENTATIONX,7,212, 
                    109,16,SS_CENTERIMAGE,WS_EX_STATICEDGE 
    LTEXT           "Orientation Y : 0.000000",IDC_STATIC_ORIENTATIONY,7,231, 
                    109,16,SS_CENTERIMAGE,WS_EX_STATICEDGE 
    LTEXT           "Height : 0.000000",IDC_STATIC_POSITIONY,7,250,109,16, 
                    SS_CENTERIMAGE,WS_EX_STATICEDGE 
    CONTROL         "Spin4",IDC_SPIN_ORIENTATIONX,"msctls_updown32", 
                    UDS_ARROWKEYS,116,212,9,16 
    CONTROL         "Spin4",IDC_SPIN_ORIENTATIONY,"msctls_updown32", 
                    UDS_ARROWKEYS,116,231,9,16 
    CONTROL         "Spin4",IDC_SPIN_POSITIONY,"msctls_updown32", 
                    UDS_ARROWKEYS,116,250,9,16 
    CONTROL         "Spin4",IDC_SPIN_BODYTYPE,"msctls_updown32", 
                    UDS_ARROWKEYS,116,193,9,16 
    PUSHBUTTON      "Edit",IDC_BUTTON_EDIT,7,267,118,16 
END 
 
CG_IDD_FRAMEDIALOGBAR DIALOGEX 0, 0, 464, 47 
STYLE WS_CHILD 
FONT 8, "MS Sans Serif", 0, 0, 0x1 
BEGIN 
    PUSHBUTTON      "Play",IDC_BUTTON_PLAY,7,7,50,14,0,WS_EX_CLIENTEDGE 
    PUSHBUTTON      "Stop",IDC_BUTTON_STOP,7,26,50,14,0,WS_EX_CLIENTEDGE 
    PUSHBUTTON      "Add Group",IDC_BUTTON_ADDGROUP,61,7,50,14,0, 
                    WS_EX_CLIENTEDGE 
    PUSHBUTTON      "Del Group",IDC_BUTTON_DELGROUP,61,26,50,14,0, 
                    WS_EX_CLIENTEDGE 
    PUSHBUTTON      "Add Frame",IDC_BUTTON_ADDFRAME,115,7,50,14,0, 
                    WS_EX_CLIENTEDGE 
    PUSHBUTTON      "Del Frame",IDC_BUTTON_DELFRAME,115,26,50,14,0, 
                    WS_EX_CLIENTEDGE 
    PUSHBUTTON      "Next",IDC_BUTTON_NEXT,169,7,50,14,0,WS_EX_CLIENTEDGE 
    PUSHBUTTON      "Prev",IDC_BUTTON_PREV,169,26,50,14,0,WS_EX_CLIENTEDGE 
    PUSHBUTTON      "First",IDC_BUTTON_FIRST,223,7,50,14,0,WS_EX_CLIENTEDGE 
    PUSHBUTTON      "Last",IDC_BUTTON_LAST,223,26,50,14,0,WS_EX_CLIENTEDGE 
    CTEXT           " Frame : 999/999",IDC_STATIC_FRAME,278,25,85,15, 
                    SS_CENTERIMAGE,WS_EX_CLIENTEDGE 
    CTEXT           "Play Speed : 30/30",IDC_STATIC_PLAYSPEED,278,7,77,15, 
                    SS_CENTERIMAGE,WS_EX_CLIENTEDGE 
    CONTROL         "Spin1",IDC_SPIN_SPEED,"msctls_updown32",UDS_ARROWKEYS, 
                    354,7,10,15 
    LISTBOX         IDC_LIST_ANIMGROUP,374,7,83,33,LBS_NOINTEGRALHEIGHT |  
                    WS_VSCROLL | WS_TABSTOP,WS_EX_DLGMODALFRAME 
END 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// DESIGNINFO 
// 
 
#ifdef APSTUDIO_INVOKED 
GUIDELINES DESIGNINFO DISCARDABLE  
BEGIN 
    CG_IDD_SKELETENDIALOGBAR, DIALOG 
    BEGIN 
        LEFTMARGIN, 7 
        RIGHTMARGIN, 125 
        TOPMARGIN, 7 
        BOTTOMMARGIN, 283 
    END 
 
    CG_IDD_FRAMEDIALOGBAR, DIALOG 
    BEGIN 
        LEFTMARGIN, 7 
        RIGHTMARGIN, 457 
        TOPMARGIN, 7 
        BOTTOMMARGIN, 40 
    END 
END 
#endif    // APSTUDIO_INVOKED 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Bitmap 
// 
 
IDB_BITMAP_PLAY         BITMAP  DISCARDABLE     "res\\play.bmp" 
#endif    // Chinese (P.R.C.) resources 
///////////////////////////////////////////////////////////////////////////// 
 
 
///////////////////////////////////////////////////////////////////////////// 
// English (U.S.) resources 
 
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) 
#ifdef _WIN32 
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US 
#pragma code_page(1252) 
#endif //_WIN32 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Dialog 
// 
 
IDD_ABOUTBOX DIALOGEX 0, 0, 281, 171 
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU 
CAPTION "About Motion Edit" 
FONT 8, "MS Sans Serif", 0, 0, 0x1 
BEGIN 
    ICON            137,IDC_STATIC,11,17,21,23 
    LTEXT           "Body Motion Edit Version 1.0",IDC_STATIC,40,10,119,8, 
                    SS_NOPREFIX 
    LTEXT           "Copyright New Cnetury 1998",IDC_STATIC,39,34,119,8 
    DEFPUSHBUTTON   "OK",IDOK,112,150,32,14,WS_GROUP 
    LTEXT           "Mutiple Group Motion Animation",IDC_STATIC,35,49,239,12, 
                    0,WS_EX_CLIENTEDGE 
    LTEXT           "Owner Mot Motion File Format",IDC_STATIC,35,67,239,12,0, 
                    WS_EX_CLIENTEDGE 
    LTEXT           "Simple Collision Detection Test",IDC_STATIC,35,83,239, 
                    12,0,WS_EX_CLIENTEDGE 
    LTEXT           "Ghost Mode Help You Easy Edit Motion",IDC_STATIC,35,100, 
                    239,12,0,WS_EX_CLIENTEDGE 
    LTEXT           "Dynamic Light Test",IDC_STATIC,35,116,239,12,0, 
                    WS_EX_CLIENTEDGE 
    LTEXT           "Hier Tree for Human Model",IDC_STATIC,35,133,239,12,0, 
                    WS_EX_CLIENTEDGE 
END 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// DESIGNINFO 
// 
 
#ifdef APSTUDIO_INVOKED 
GUIDELINES DESIGNINFO DISCARDABLE  
BEGIN 
    IDD_ABOUTBOX, DIALOG 
    BEGIN 
        LEFTMARGIN, 7 
        RIGHTMARGIN, 274 
        TOPMARGIN, 7 
        BOTTOMMARGIN, 164 
    END 
END 
#endif    // APSTUDIO_INVOKED 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Bitmap 
// 
 
IDR_MANIPULATEBAR       BITMAP  DISCARDABLE     "res\\manipula.bmp" 
IDR_ATTRIBUTEBAR        BITMAP  DISCARDABLE     "res\\attribut.bmp" 
 
#ifdef APSTUDIO_INVOKED 
///////////////////////////////////////////////////////////////////////////// 
// 
// TEXTINCLUDE 
// 
 
1 TEXTINCLUDE DISCARDABLE  
BEGIN 
    "resource.h\0" 
END 
 
2 TEXTINCLUDE DISCARDABLE  
BEGIN 
    "#include ""afxres.h""\r\n" 
    "\0" 
END 
 
3 TEXTINCLUDE DISCARDABLE  
BEGIN 
    "#define _AFX_NO_SPLITTER_RESOURCES\r\n" 
    "#define _AFX_NO_OLE_RESOURCES\r\n" 
    "#define _AFX_NO_TRACKER_RESOURCES\r\n" 
    "#define _AFX_NO_PROPERTY_RESOURCES\r\n" 
    "\r\n" 
    "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n" 
    "#ifdef _WIN32\r\n" 
    "LANGUAGE 9, 1\r\n" 
    "#pragma code_page(1252)\r\n" 
    "#endif\r\n" 
    "#include ""res\\Triangle.rc2""  // non-Microsoft Visual C++ edited resources\r\n" 
    "#include ""afxres.rc""         // Standard components\r\n" 
    "#endif\0" 
END 
 
#endif    // APSTUDIO_INVOKED 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Icon 
// 
 
// Icon with lowest ID value placed first to ensure application icon 
// remains consistent on all systems. 
IDR_MAINFRAME           ICON    DISCARDABLE     "res\\smallico.ico" 
IDR_TRIANGTYPE          ICON    DISCARDABLE     "res\\TriangleDoc.ico" 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Menu 
// 
 
IDR_MAINFRAME MENU PRELOAD DISCARDABLE  
BEGIN 
    POPUP "&File" 
    BEGIN 
        MENUITEM "E&xit",                       ID_APP_EXIT 
    END 
    POPUP "&View" 
    BEGIN 
        MENUITEM "&Manipulator Bar",            ID_TOGGLE_MANIPULATEBAR 
        MENUITEM "&Attribute Bar",              ID_TOGGLE_ATTRIBUTEBAR 
        MENUITEM SEPARATOR 
        MENUITEM "&Body Tree",                  CG_ID_VIEW_SKELETENDIALOGBAR 
        MENUITEM "&Frame View",                 CG_ID_VIEW_FRAMEDIALOGBAR 
    END 
    POPUP "&Manipulate" 
    BEGIN 
        POPUP "&Motion File..." 
        BEGIN 
            MENUITEM "Motion File &Open",           ID_MOTIONFILEOPEN 
            MENUITEM "Motion File &Save",           ID_MOTIONFILESAVE 
        END 
        MENUITEM SEPARATOR 
        POPUP "M&anipulate Mode..." 
        BEGIN 
            MENUITEM "&Track Ball Mode",            ID_TRACKBALLMODE 
            MENUITEM "T&ranslate Mode",             ID_TRANSLATEMODE 
            MENUITEM "&Drive Mode",                 ID_DRIVEMODE 
            MENUITEM "&Select Body Mode",           ID_SELECTBODYMODE 
            MENUITEM "Tr&anslaet Body Mode",        ID_TRANSLATEBODYMODE 
        END 
        MENUITEM SEPARATOR 
        POPUP "&Constrain Mode..." 
        BEGIN 
            MENUITEM "Constrain &X Axis",           ID_CONSTRAIN_XMODE 
            MENUITEM "Constrain &Y Axis",           ID_CONSTRAIN_YMODE 
            MENUITEM "Constrain &Z Axis",           ID_CONSTRAIN_ZMODE 
        END 
        MENUITEM SEPARATOR 
        POPUP "&Reset..." 
        BEGIN 
            MENUITEM "Reset &System",               ID_RESETSYSTEM 
            MENUITEM "Reset Current &Frame",        ID_RESETCURRENTFRAME 
            MENUITEM "Reset Current Select &Body",  ID_RESETCURRENTSELECTBODY 
 
            MENUITEM "Reset &Camera",               ID_RESETCAMERA 
        END 
        MENUITEM SEPARATOR 
        POPUP "&Edit..." 
        BEGIN 
            MENUITEM "&Copy Frame",                 ID_COPYFRAME 
            MENUITEM "&Paste Frame",                ID_PASTEDATA 
        END 
    END 
    POPUP "&Attribute" 
    BEGIN 
        POPUP "&View Mode..." 
        BEGIN 
            MENUITEM "View Mode &1",                ID_VIEWMODE1 
            MENUITEM "View Mode &2",                ID_VIEWMODE2 
            MENUITEM "View Mode &3",                ID_VIEWMODE3 
        END 
        MENUITEM SEPARATOR 
        POPUP "&Boudning Box Mode..." 
        BEGIN 
            MENUITEM "&Solid Model",                ID_SOLIDMODE 
            MENUITEM "&Bounding Box",               ID_BOUNDINGBOXMODE 
            MENUITEM "Solid &Model && Bounding Box",  
                                                    ID_BOUNDINGBOXANDSOLIDMODE 
 
        END 
        MENUITEM SEPARATOR 
        MENUITEM "&Ghost Mode",                 ID_GHOSTMODE 
        MENUITEM SEPARATOR 
        MENUITEM "&Scene Model Mode",           ID_SCENEMODEL 
        MENUITEM SEPARATOR 
        MENUITEM "&Refresh Screen",             ID_REFRESHSCREEN 
    END 
    POPUP "&Frame" 
    BEGIN 
        MENUITEM "&Play",                       IDC_BUTTON_PLAY 
        MENUITEM "&Stop",                       IDC_BUTTON_STOP 
        MENUITEM SEPARATOR 
        MENUITEM "&Add Group",                  IDC_BUTTON_ADDGROUP 
        MENUITEM "&Del Group",                  IDC_BUTTON_DELGROUP 
        MENUITEM SEPARATOR 
        MENUITEM "&Add Frame",                  IDC_BUTTON_ADDFRAME 
        MENUITEM "&Del Frame",                  IDC_BUTTON_DELFRAME 
        MENUITEM SEPARATOR 
        MENUITEM "&Next",                       IDC_BUTTON_NEXT 
        MENUITEM "&Prev",                       IDC_BUTTON_PREV 
        MENUITEM SEPARATOR 
        MENUITEM "&First",                      IDC_BUTTON_FIRST 
        MENUITEM "&Last",                       IDC_BUTTON_LAST 
    END 
    POPUP "&Help" 
    BEGIN 
        MENUITEM "&About Triangle...",          ID_APP_ABOUT 
    END 
END 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Accelerator 
// 
 
IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE  
BEGIN 
    "N",            ID_FILE_NEW,            VIRTKEY, CONTROL 
    "O",            ID_FILE_OPEN,           VIRTKEY, CONTROL 
    "S",            ID_FILE_SAVE,           VIRTKEY, CONTROL 
    "Z",            ID_EDIT_UNDO,           VIRTKEY, CONTROL 
    "X",            ID_EDIT_CUT,            VIRTKEY, CONTROL 
    "C",            ID_EDIT_COPY,           VIRTKEY, CONTROL 
    "V",            ID_EDIT_PASTE,          VIRTKEY, CONTROL 
    VK_BACK,        ID_EDIT_UNDO,           VIRTKEY, ALT 
    VK_DELETE,      ID_EDIT_CUT,            VIRTKEY, SHIFT 
    VK_INSERT,      ID_EDIT_COPY,           VIRTKEY, CONTROL 
    VK_INSERT,      ID_EDIT_PASTE,          VIRTKEY, SHIFT 
    VK_F6,          ID_NEXT_PANE,           VIRTKEY  
    VK_F6,          ID_PREV_PANE,           VIRTKEY, SHIFT 
END 
 
 
#ifndef _MAC 
///////////////////////////////////////////////////////////////////////////// 
// 
// Version 
// 
 
VS_VERSION_INFO VERSIONINFO 
 FILEVERSION 1,0,0,1 
 PRODUCTVERSION 1,0,0,1 
 FILEFLAGSMASK 0x3fL 
#ifdef _DEBUG 
 FILEFLAGS 0x1L 
#else 
 FILEFLAGS 0x0L 
#endif 
 FILEOS 0x4L 
 FILETYPE 0x1L 
 FILESUBTYPE 0x0L 
BEGIN 
    BLOCK "StringFileInfo" 
    BEGIN 
        BLOCK "040904B0" 
        BEGIN 
            VALUE "CompanyName", "\0" 
            VALUE "FileDescription", "TRIANGLE MFC Application\0" 
            VALUE "FileVersion", "1, 0, 0, 1\0" 
            VALUE "InternalName", "TRIANGLE\0" 
            VALUE "LegalCopyright", "Copyright © 1996\0" 
            VALUE "LegalTrademarks", "\0" 
            VALUE "OriginalFilename", "TRIANGLE.EXE\0" 
            VALUE "ProductName", "TRIANGLE Application\0" 
            VALUE "ProductVersion", "1, 0, 0, 1\0" 
        END 
    END 
    BLOCK "VarFileInfo" 
    BEGIN 
        VALUE "Translation", 0x409, 1200 
    END 
END 
 
#endif    // !_MAC 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// Toolbar 
// 
 
IDR_MANIPULATEBAR TOOLBAR DISCARDABLE  24, 24 
BEGIN 
    BUTTON      ID_MOTIONFILEOPEN 
    BUTTON      ID_MOTIONFILESAVE 
    SEPARATOR 
    BUTTON      ID_TRACKBALLMODE 
    BUTTON      ID_TRANSLATEMODE 
    BUTTON      ID_DRIVEMODE 
    BUTTON      ID_SELECTBODYMODE 
    BUTTON      ID_TRANSLATEBODYMODE 
    SEPARATOR 
    BUTTON      ID_CONSTRAIN_XMODE 
    BUTTON      ID_CONSTRAIN_YMODE 
    BUTTON      ID_CONSTRAIN_ZMODE 
    SEPARATOR 
    BUTTON      ID_RESETSYSTEM 
    BUTTON      ID_RESETCURRENTFRAME 
    BUTTON      ID_RESETCURRENTSELECTBODY 
    BUTTON      ID_RESETCAMERA 
    SEPARATOR 
    BUTTON      ID_COPYFRAME 
    BUTTON      ID_PASTEDATA 
END 
 
IDR_ATTRIBUTEBAR TOOLBAR DISCARDABLE  40, 35 
BEGIN 
    BUTTON      ID_VIEWMODE1 
    BUTTON      ID_VIEWMODE2 
    BUTTON      ID_VIEWMODE3 
    SEPARATOR 
    BUTTON      ID_SOLIDMODE 
    BUTTON      ID_BOUNDINGBOXMODE 
    BUTTON      ID_BOUNDINGBOXANDSOLIDMODE 
    SEPARATOR 
    BUTTON      ID_GHOSTMODE 
    SEPARATOR 
    BUTTON      ID_SCENEMODEL 
    SEPARATOR 
    BUTTON      ID_REFRESHSCREEN 
END 
 
 
///////////////////////////////////////////////////////////////////////////// 
// 
// String Table 
// 
 
STRINGTABLE PRELOAD DISCARDABLE  
BEGIN 
    IDR_MAINFRAME           "Motion Edit\n\nMotion Edit\n\n\nMotion Edit.Document\nMotion Edit.Document" 
END 
 
STRINGTABLE PRELOAD DISCARDABLE  
BEGIN 
    AFX_IDS_APP_TITLE       "Motion Edit" 
    AFX_IDS_IDLEMESSAGE     "Ready" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    ID_INDICATOR_EXT        "EXT" 
    ID_INDICATOR_CAPS       "CAP" 
    ID_INDICATOR_NUM        "NUM" 
    ID_INDICATOR_SCRL       "SCRL" 
    ID_INDICATOR_OVR        "OVR" 
    ID_INDICATOR_REC        "REC" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    ID_FILE_NEW             "Create a new document\nNew" 
    ID_FILE_OPEN            "Open an existing document\nOpen" 
    ID_FILE_CLOSE           "Close the active document\nClose" 
    ID_FILE_SAVE            "Save the active document\nSave" 
    ID_FILE_SAVE_AS         "Save the active document with a new name\nSave As" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    ID_APP_ABOUT            "Display program information, version number and copyright\nAbout" 
    ID_APP_EXIT             "Quit the application; prompts to save documents\nExit" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    ID_FILE_MRU_FILE1       "Open this document" 
    ID_FILE_MRU_FILE2       "Open this document" 
    ID_FILE_MRU_FILE3       "Open this document" 
    ID_FILE_MRU_FILE4       "Open this document" 
    ID_FILE_MRU_FILE5       "Open this document" 
    ID_FILE_MRU_FILE6       "Open this document" 
    ID_FILE_MRU_FILE7       "Open this document" 
    ID_FILE_MRU_FILE8       "Open this document" 
    ID_FILE_MRU_FILE9       "Open this document" 
    ID_FILE_MRU_FILE10      "Open this document" 
    ID_FILE_MRU_FILE11      "Open this document" 
    ID_FILE_MRU_FILE12      "Open this document" 
    ID_FILE_MRU_FILE13      "Open this document" 
    ID_FILE_MRU_FILE14      "Open this document" 
    ID_FILE_MRU_FILE15      "Open this document" 
    ID_FILE_MRU_FILE16      "Open this document" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    ID_NEXT_PANE            "Switch to the next window pane\nNext Pane" 
    ID_PREV_PANE            "Switch back to the previous window pane\nPrevious Pane" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    ID_WINDOW_SPLIT         "Split the active window into panes\nSplit" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    ID_EDIT_CLEAR           "Erase the selection\nErase" 
    ID_EDIT_CLEAR_ALL       "Erase everything\nErase All" 
    ID_EDIT_COPY            "Copy the selection and put it on the Clipboard\nCopy" 
    ID_EDIT_CUT             "Cut the selection and put it on the Clipboard\nCut" 
    ID_EDIT_FIND            "Find the specified text\nFind" 
    ID_EDIT_PASTE           "Insert Clipboard contents\nPaste" 
    ID_EDIT_REPEAT          "Repeat the last action\nRepeat" 
    ID_EDIT_REPLACE         "Replace specific text with different text\nReplace" 
    ID_EDIT_SELECT_ALL      "Select the entire document\nSelect All" 
    ID_EDIT_UNDO            "Undo the last action\nUndo" 
    ID_EDIT_REDO            "Redo the previously undone action\nRedo" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    AFX_IDS_SCSIZE          "Change the window size" 
    AFX_IDS_SCMOVE          "Change the window position" 
    AFX_IDS_SCMINIMIZE      "Reduce the window to an icon" 
    AFX_IDS_SCMAXIMIZE      "Enlarge the window to full size" 
    AFX_IDS_SCNEXTWINDOW    "Switch to the next document window" 
    AFX_IDS_SCPREVWINDOW    "Switch to the previous document window" 
    AFX_IDS_SCCLOSE         "Close the active window and prompts to save the documents" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    AFX_IDS_SCRESTORE       "Restore the window to normal size" 
    AFX_IDS_SCTASKLIST      "Activate Task List" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    CG_ID_VIEW_SKELETENDIALOGBAR "Skeleton Bar On/Off \nSkeleton Bar On/Off" 
    CG_ID_VIEW_SKELETENDIALOGBAR2  
                            "Show or hide Skeleten Dialog Bar\nToggle Skeleten Dialog Bar" 
    CG_ID_VIEW_INFOBAR      "Show or hide InfoBar\nToggle InfoBar" 
    CG_ID_VIEW_FRAMEDIALOGBAR  
                            "Show or hide Frame Dialog Bar\nToggle Frame Dialog Bar" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    ID_TRACKBALLMODE        "Trackball Mode\nTrackball Mode" 
    ID_TRANSLATE            "Translate Mode\nTranslate Mode" 
    ID_DRIVEMODE            "Drive Mode\nDrive Mode" 
    ID_TRANSLATEMODE        "Translate Mode\nTranslate Mode" 
    ID_SELECTBODYMODE       "Select Body Mode\nSelect Body Mode" 
    ID_TRANSLATEBODYMODE    "Translate Body Mode\nTranslate Body Mode" 
    ID_CONSTRAIN_XMODE      "Constrain X axis manipulator\n Constrain X axis" 
    ID_CONSTRAIN_YMODE      "Constrain Y axis manipulator\n Constrain Y axis" 
    ID_CONSTRAIN_ZMODE      "Constrain Z axis manipulator\n Constrain Z axis" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    ID_MOTIONFILEOPEN       "Open Motion File\nOpen Motion File" 
    ID_MOTIONFILESAVE       "Save Motion File\nSave Motion File" 
    ID_RESETSYSTEM          "Reset System\nReset System" 
    ID_RESETCURRENTFRAME    "Reset Current Frame\nReset Current Frame" 
    ID_RESETCURRENTSELECTBODY  
                            "Reset Current Select Body\nReset Current Select Body" 
    ID_RESETCAMERA          "Reset Camera\nReset Camera" 
    ID_COPYFRAME            "Copy Frame Data\nCopy Frame Data" 
    ID_PASTEDATA            "Paste Frame Data\nPaste Frame Data" 
    ID_VIEWMODE1            "View Mode 1\nView Mode1" 
    ID_VIEWMODE2            "View Mode 2\nView Mode2" 
    ID_VIEWMODE3            "View Mode 3\nView Mode3" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    ID_GHOSTMODE            "Toggle Ghost Mode\nToggle Ghost Mode" 
    ID_REFRESHSCREEN        "Refresh Screen\nRefrsh Screem" 
    ID_BOUNDINGBOXMODE      "Toggle Bounding Box Mode\nToggle Bounding Box Mode" 
    ID_BOUNDINGBOXANDSOLIDMODE  
                            "Toggle Bounding Box Mode and Solid Model Mode\nBoth Bounding Box and Solid" 
    ID_SOLIDMODE            "Toggle Solid Model Mode\nToggle Solid Model Mode" 
    ID_SCENEMODEL           "Toggle Test Scene Model\nToggle Test Scene Model" 
    ID_TOGGLE_MANIPULATEBAR "Toggle Manipulate Bar\\Toggle Manipulate Bar" 
    ID_TOGGLE_ATTRIBUTEBAR  "Toggle Attribute Bar\nToggle Attribute Bar" 
END 
 
STRINGTABLE DISCARDABLE  
BEGIN 
    IDC_BUTTON_PLAY         "Play Motion File\nPlay Motion File" 
    IDC_BUTTON_STOP         "Stop Motion File\nStop Motion File" 
    IDC_BUTTON_ADDGROUP     "Add Group Animation\nAdd Group Animation" 
    IDC_BUTTON_DELGROUP     "Del Group Animation\nDel Group Animation" 
    IDC_BUTTON_ADDFRAME     "Add Frame\nAdd Frame" 
    IDC_BUTTON_DELFRAME     "Del Frame\nDel Frame" 
    IDC_BUTTON_NEXT         "Next Frame\nNext Frame" 
    IDC_BUTTON_PREV         "Previous Frame\nPrevious Frame" 
    IDC_BUTTON_FIRST        "First Frame\nFirst Frame" 
    IDC_BUTTON_LAST         "Last Frame\nLast Frame" 
END 
 
#endif    // English (U.S.) resources 
///////////////////////////////////////////////////////////////////////////// 
 
 
 
#ifndef APSTUDIO_INVOKED 
///////////////////////////////////////////////////////////////////////////// 
// 
// Generated from the TEXTINCLUDE 3 resource. 
// 
#define _AFX_NO_SPLITTER_RESOURCES 
#define _AFX_NO_OLE_RESOURCES 
#define _AFX_NO_TRACKER_RESOURCES 
#define _AFX_NO_PROPERTY_RESOURCES 
 
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) 
#ifdef _WIN32 
LANGUAGE 9, 1 
#pragma code_page(1252) 
#endif 
#include "res\Triangle.rc2"  // non-Microsoft Visual C++ edited resources 
#include "afxres.rc"         // Standard components 
#endif 
///////////////////////////////////////////////////////////////////////////// 
#endif    // not APSTUDIO_INVOKED