www.pudn.com > HumanAnimation.rar > SKELETEN.H


#if !defined(AFX_SKELETEN_H__97F4D45B_C926_11D1_85FD_987208C10000__INCLUDED_) 
#define AFX_SKELETEN_H__97F4D45B_C926_11D1_85FD_987208C10000__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
// Skeleten.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CSkeleten dialog 
 
class CSkeleten : public CDialogBar 
{ 
// Construction 
public: 
	CSkeleten(); 
 
// Dialog Data 
	//{{AFX_DATA(CSkeleten) 
	enum { IDD = CG_IDD_SKELETENDIALOGBAR }; 
		// NOTE: the ClassWizard will add data members here 
	//}}AFX_DATA 
 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CSkeleten) 
	public: 
	virtual BOOL Create(CWnd* pParentWnd, UINT nIDTemplate, UINT nStyle, UINT nID); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
 
	// Generated message map functions 
	//{{AFX_MSG(CSkeleten) 
	afx_msg void OnDeltaposSpinBodytype(NMHDR* pNMHDR, LRESULT* pResult); 
	afx_msg void OnDeltaposSpinOrientationx(NMHDR* pNMHDR, LRESULT* pResult); 
	afx_msg void OnDeltaposSpinOrientationy(NMHDR* pNMHDR, LRESULT* pResult); 
	afx_msg void OnDeltaposSpinPositiony(NMHDR* pNMHDR, LRESULT* pResult); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_SKELETEN_H__97F4D45B_C926_11D1_85FD_987208C10000__INCLUDED_)