www.pudn.com > HumanAnimation.rar > SKELETEN.CPP


// Skeleten.cpp : implementation file 
#include "stdafx.h" 
#include "Triangle.h" 
#include "Skeleten.h" 
#include "MainFrm.h" 
#include "body.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
// CSkeleten dialog 
CSkeleten::CSkeleten() 
{ 
	//{{AFX_DATA_INIT(CSkeleten) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
} 
 
BEGIN_MESSAGE_MAP(CSkeleten, CDialogBar) 
	//{{AFX_MSG_MAP(CSkeleten) 
	ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_BODYTYPE, OnDeltaposSpinBodytype) 
	ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_ORIENTATIONX, OnDeltaposSpinOrientationx) 
	ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_ORIENTATIONY, OnDeltaposSpinOrientationy) 
	ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_POSITIONY, OnDeltaposSpinPositiony) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
// CSkeleten message handlers 
BOOL CSkeleten::Create(CWnd* pParentWnd, UINT nIDTemplate, UINT nStyle, UINT nID) 
{ 
	BOOL flag; 
 
	flag = CDialogBar::Create(pParentWnd, nIDTemplate, nStyle, nID); 
 
	return flag; 
} 
 
void CSkeleten::OnDeltaposSpinBodytype(NMHDR* pNMHDR, LRESULT* pResult)  
{ 
	NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR; 
    int Delta = pNMUpDown->iDelta; 
 
	CMainFrame *pFrame; 
	pFrame = (CMainFrame*)AfxGetMainWnd(); 
 
	if(Delta > 0) 
	{ 
		pFrame->SpinScroll(IDC_SPIN_BODYTYPE, UP); 
	}else 
	{ 
		pFrame->SpinScroll(IDC_SPIN_BODYTYPE, DOWN); 
	} 
	*pResult = 0; 
} 
 
void CSkeleten::OnDeltaposSpinOrientationx(NMHDR* pNMHDR, LRESULT* pResult)  
{ 
	NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR; 
    int Delta = pNMUpDown->iDelta; 
 
	CMainFrame *pFrame; 
	pFrame = (CMainFrame*)AfxGetMainWnd(); 
 
	if(Delta > 0) 
	{ 
		pFrame->SpinScroll(IDC_SPIN_ORIENTATIONX, UP); 
	}else 
	{ 
		pFrame->SpinScroll(IDC_SPIN_ORIENTATIONX, DOWN); 
	}	 
	*pResult = 0; 
} 
 
void CSkeleten::OnDeltaposSpinOrientationy(NMHDR* pNMHDR, LRESULT* pResult)  
{ 
	NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR; 
    int Delta = pNMUpDown->iDelta; 
 
	CMainFrame *pFrame; 
	pFrame = (CMainFrame*)AfxGetMainWnd(); 
 
	if(Delta > 0) 
	{ 
		pFrame->SpinScroll(IDC_SPIN_ORIENTATIONY, UP); 
	}else 
	{ 
		pFrame->SpinScroll(IDC_SPIN_ORIENTATIONY, DOWN); 
	}		 
	*pResult = 0; 
} 
 
void CSkeleten::OnDeltaposSpinPositiony(NMHDR* pNMHDR, LRESULT* pResult)  
{ 
	NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR; 
    int Delta = pNMUpDown->iDelta; 
 
	CMainFrame *pFrame; 
	pFrame = (CMainFrame*)AfxGetMainWnd(); 
 
	if(Delta > 0) 
	{ 
		pFrame->SpinScroll(IDC_SPIN_POSITIONY, UP); 
	}else 
	{ 
		pFrame->SpinScroll(IDC_SPIN_POSITIONY, DOWN); 
	}			 
	*pResult = 0; 
}