www.pudn.com > HumanAnimation.rar > MAINFRM.H


// MainFrm.h : interface of the CMainFrame class 
// 
///////////////////////////////////////////////////////////////////////////// 
#ifndef __MAINFRAME_H__ 
#define __MAINFRAME_H__ 
 
#include "Skeleten.h" 
#include "frame.h" 
 
class CTriangleView; 
 
class CMainFrame : public CFrameWnd 
{ 
protected: // create from serialization only 
	CMainFrame(); 
	DECLARE_DYNCREATE(CMainFrame) 
 
// Attributes 
public: 
	HTREEITEM body; 
	HTREEITEM upper_body; 
	HTREEITEM lower_body; 
	HTREEITEM left_arm; 
	HTREEITEM right_arm; 
	HTREEITEM left_leg; 
	HTREEITEM right_leg; 
	HTREEITEM left_upper_arm; 
	HTREEITEM right_upper_arm; 
	HTREEITEM left_lower_arm; 
	HTREEITEM right_lower_arm; 
	HTREEITEM left_hand; 
	HTREEITEM right_hand; 
	HTREEITEM left_upper_leg; 
	HTREEITEM right_upper_leg; 
	HTREEITEM left_lower_leg; 
	HTREEITEM right_lower_leg; 
	HTREEITEM left_foot; 
	HTREEITEM right_foot; 
	HTREEITEM head; 
	HTREEITEM shoulder; 
 
	HICON m_hIcon; 
 
	CTriangleView *m_pView; 
 
	int body_id; 
 
	void SetCurrentView(CTriangleView *pView) { m_pView = pView; }; 
	void SetRoot(void); 
	void SpinScroll(int id, UINT updown); 
	void SetCurrentBodyToTree(int body_id); 
	void UpdateOrientation(int body_id, float x, float y); 
	void UpdatePosition(float height); 
	void UpdateFrame(int iCurrentFrame, int iMaxFrame); 
	void AddGroupString(CString *str); 
	void DelGroupString(CString *str); 
	void SetCurrentAnim(CString *str); 
	void GetCurrentAnim(CString *str); 
	void ListBoxChange(int  i, CString &str); 
	void ChangeGroupName(void); 
	void PlaySpeed(int updown); 
	void UpdatePlaySpeedInfo(int iplayspeed); 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CMainFrame) 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CMainFrame(); 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
// Generated message map functions 
protected: 
	CFrame m_wndFrameDialogBar; 
	CSkeleten m_wndSkeletenDialogBar; 
	CToolBar    m_wndManipulateBar; 
	CToolBar	m_wndAttributeBar; 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	//{{AFX_MSG(CMainFrame) 
	afx_msg void OnPaletteChanged(CWnd* pFocusWnd); 
	afx_msg BOOL OnQueryNewPalette(); 
    afx_msg void OnSelchangedTree(NMHDR* pNMHDR, LRESULT* pResult); 
	afx_msg void OnButtonPlay(); 
	afx_msg void OnButtonStop(); 
	afx_msg void OnButtonAddGroup(); 
	afx_msg void OnButtonDelGroup(); 
	afx_msg void OnButtonAddFrame(); 
	afx_msg void OnButtonDelFrame(); 
	afx_msg void OnButtonNext(); 
	afx_msg void OnButtonPrev(); 
	afx_msg void OnButtonFirst(); 
	afx_msg void OnButtonLast(); 
	afx_msg void OnToggleAttributebar(); 
	afx_msg void OnUpdateToggleAttributebar(CCmdUI* pCmdUI); 
	afx_msg void OnToggleManipulatebar(); 
	afx_msg void OnUpdateToggleManipulatebar(CCmdUI* pCmdUI); 
	afx_msg void OnPaint(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
#endif 
/////////////////////////////////////////////////////////////////////////////