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#if !defined(AFX_TESTWND_H__31CE8CFD_A998_4B2D_8EE4_84117DD1FF28__INCLUDED_)
#define AFX_TESTWND_H__31CE8CFD_A998_4B2D_8EE4_84117DD1FF28__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TestWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTestWnd window
#include "OpenGLWnd.h"
class CTestWnd : public COpenGLWnd
{
private:
GLenum quadricNormals;
GLenum quadricDwStyle;
GLenum quadricOrientation;
CGLDispList quadric;
int sceneselect;
BOOL TessFilling;
CGLDispList tessPolygon;
GLdouble TessWindRule;
CGLDispList anothercube;
CPoint MouseDownPoint;
double X_Angle;
double Y_Angle;
private:
void BuildQuadrDispList();
void BuildTessDispList();
public:
void OnCreateGL();
void OnDrawGL();
void load3dobj(char* dir,char* cn,int a);
// Construction
public:
CTestWnd();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTestWnd)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CTestWnd();
// Generated message map functions
protected:
//{{AFX_MSG(CTestWnd)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TESTWND_H__31CE8CFD_A998_4B2D_8EE4_84117DD1FF28__INCLUDED_)