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#if !defined(AFX_TESTWND_H__31CE8CFD_A998_4B2D_8EE4_84117DD1FF28__INCLUDED_) 
#define AFX_TESTWND_H__31CE8CFD_A998_4B2D_8EE4_84117DD1FF28__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// TestWnd.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CTestWnd window 
 
#include "OpenGLWnd.h" 
 
class CTestWnd : public COpenGLWnd 
{ 
private: 
	GLenum quadricNormals; 
	GLenum quadricDwStyle; 
	GLenum quadricOrientation; 
	CGLDispList quadric; 
	int sceneselect; 
	BOOL TessFilling; 
	CGLDispList tessPolygon; 
	GLdouble TessWindRule; 
	CGLDispList anothercube; 
	CPoint MouseDownPoint; 
	double X_Angle; 
	double Y_Angle; 
 
private: 
	void BuildQuadrDispList(); 
	void BuildTessDispList(); 
	 
public: 
	void OnCreateGL(); 
	void OnDrawGL(); 
	void load3dobj(char* dir,char* cn,int a); 
// Construction 
public: 
	CTestWnd(); 
 
// Attributes 
public: 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CTestWnd) 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CTestWnd(); 
 
	// Generated message map functions 
protected: 
	//{{AFX_MSG(CTestWnd) 
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point); 
	afx_msg void OnMouseMove(UINT nFlags, CPoint point); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_TESTWND_H__31CE8CFD_A998_4B2D_8EE4_84117DD1FF28__INCLUDED_)