www.pudn.com > MyGame.rar > Stars.h


// Stars.h: interface for the CStars class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_STARS_H__49A36CEB_A981_443E_A031_373073A66214__INCLUDED_) 
#define AFX_STARS_H__49A36CEB_A981_443E_A031_373073A66214__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#include "GameObj.h" 
 
#ifdef _WIN32 
#define drand48() (((float) rand())/((float) RAND_MAX)) 
#define srand48(x) (srand((x))) 
#endif 
 
class CStars : public CGameObj   
{ 
public: 
	CStars(int starn=200); 
	virtual ~CStars(); 
 
	vector S; 
	vector C; 
	int cc; 
	int Draw(); 
	void Update(int t) 
	{ 
		static int tt; 
		tt+=t; 
		if(tt>300) 
		{ 
			tt-=300; 
			cc=(cc+1)%10; 
		} 
	} 
}; 
 
#endif // !defined(AFX_STARS_H__49A36CEB_A981_443E_A031_373073A66214__INCLUDED_)