www.pudn.com > MyGame.rar > GameObjTimed.h
// GameObjTimed.h: interface for the CGameObjTimed class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_GAMEOBJTIMED_H__E9BA3972_5F49_4F44_8652_8BE12C396FBD__INCLUDED_) #define AFX_GAMEOBJTIMED_H__E9BA3972_5F49_4F44_8652_8BE12C396FBD__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include#include #include #include #include #ifndef M_PI #define M_PI 3.14159265358979323846 #endif #include "GameObj.h" using namespace vcg; using namespace std; class CGameObjTimed : public CGameObj { public: virtual ~CGameObjTimed(); CGameObjTimed():CGameObj(){} CGameObjTimed(const Point3f &_p, const float _a):CGameObj(_p,_a){} CGameObjTimed(const Point3f &_p, const float _a, const Point3f &_v):CGameObj(_p,_a,_v){} int ttl; void Update(int t); }; #endif // !defined(AFX_GAMEOBJTIMED_H__E9BA3972_5F49_4F44_8652_8BE12C396FBD__INCLUDED_)