www.pudn.com > MyGame.rar > GameObjTimed.h


// GameObjTimed.h: interface for the CGameObjTimed class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_GAMEOBJTIMED_H__E9BA3972_5F49_4F44_8652_8BE12C396FBD__INCLUDED_) 
#define AFX_GAMEOBJTIMED_H__E9BA3972_5F49_4F44_8652_8BE12C396FBD__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
#include  
#include  
#include  
#include  
#include  
 
#ifndef M_PI 
#define M_PI 3.14159265358979323846 
#endif 
 
 
#include "GameObj.h" 
using namespace vcg; 
using namespace std; 
class CGameObjTimed : public CGameObj   
{ 
public: 
	virtual ~CGameObjTimed(); 
	CGameObjTimed():CGameObj(){} 
	CGameObjTimed(const Point3f &_p, const float _a):CGameObj(_p,_a){} 
	CGameObjTimed(const Point3f &_p, const float _a, const Point3f &_v):CGameObj(_p,_a,_v){} 
 
	int ttl; 
	void Update(int t); 
}; 
 
#endif // !defined(AFX_GAMEOBJTIMED_H__E9BA3972_5F49_4F44_8652_8BE12C396FBD__INCLUDED_)