www.pudn.com > MyGame.rar > GameObj.h
// GameObj.h: interface for the CGameObj class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_GAMEOBJ_H__8A92C113_DB4A_4228_B334_D7FF039627FC__INCLUDED_) #define AFX_GAMEOBJ_H__8A92C113_DB4A_4228_B334_D7FF039627FC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include#include #include #include #include #ifndef M_PI #define M_PI 3.14159265358979323846 #endif using namespace vcg; using namespace std; class CGameObj { public: CGameObj(); CGameObj(const Point3f &_p, const float _angle); CGameObj(const Point3f &_p, const float _angle, const Point3f &_v); virtual ~CGameObj(); Point3f p; Point3f axis; float angle; Point3f v; float av; bool active; Sphere3f B; virtual int Draw(){return 0;} virtual void Update(int t) { p += (t/1000.0f*v); angle += (t/1000.0f*av); }; Point3f VDir() { return Point3f(cos(M_PI*angle/180.0), sin(M_PI*angle/180.0), 0); }; virtual bool Collide(CGameObj *o); void DrawBound(); inline bool operator < ( CGameObj const & o ) const { return p