www.pudn.com > MyGame.rar > GameIntro.h


// GameIntro.h: interface for the CGameIntro class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_GAMEINTRO_H__94CF19F7_6AA3_4B48_BD85_B4E94CF77EFC__INCLUDED_) 
#define AFX_GAMEINTRO_H__94CF19F7_6AA3_4B48_BD85_B4E94CF77EFC__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
 
#include "GameSection.h" 
#include "GameSession.h" 
#include "Triangle.h" 
#include "Stars.h" 
#include "Ast3DFract.h" 
#include "Utility.h" 
#include "Audio.h" 
#include "Extern.h" 
 
class CGameIntro : public CGameSection   
{ 
public: 
	CGameIntro(); 
	virtual ~CGameIntro(); 
	enum {AstNum=16}; 
	void KeyDown(UINT nChar); 
	CMesh Title; 
	CUtility m_Utility; 
	vector A; 
 
	CStars s; 
	void Init(int score=0,int liv=0); 
	int Draw(); 
	void Reshape(int w, int h); 
	void Update(int dt); 
	void Clip(Point3f &p); 
 
 
}; 
 
#endif // !defined(AFX_GAMEINTRO_H__94CF19F7_6AA3_4B48_BD85_B4E94CF77EFC__INCLUDED_)