www.pudn.com > MyGame.rar > Ast3DFract.h


// Ast3DFract.h: interface for the CAst3DFract class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_AST3DFRACT_H__2260C1ED_95A0_49C5_AE13_994433EC0A89__INCLUDED_) 
#define AFX_AST3DFRACT_H__2260C1ED_95A0_49C5_AE13_994433EC0A89__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#include "Ast.h" 
 
class CAst3DFract : public CAst   
{ 
public: 
 
	virtual ~CAst3DFract(); 
 
	CMesh M; 
	CAst3DFract(char *filename="data/tetra.raw",float _size=5, int recur=1,int seed=-1); 
	CAst3DFract(CMesh &mm,float _size=5, int recur=1,int seed=-1); 
	virtual	int Draw(); 
	void Split(int seed, float strenght=1); 
	Point3f MidPoint( Point3f  &p0,Point3f  &p1,  Point3f const &BC,int seed,float strengh); 
	void Explode(list &AL, list &OL); 
	void GenerateSub(CMesh &AstM); 
	int Points() 
	{ 
		if(size<=SmallSize) return 50; 
		if(size<=MediumSize) return 25; 
		return 10; 
	} 
 
	static GLuint SharedTexture; 
	static void SetSharedTexture(char *filename); 
}; 
 
#endif // !defined(AFX_AST3DFRACT_H__2260C1ED_95A0_49C5_AE13_994433EC0A89__INCLUDED_)