www.pudn.com > MyGame.rar > Ast3D.cpp


// Ast3D.cpp: implementation of the CAst3D class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#include "stdafx.h" 
#include "MyGame.h" 
#include "Ast3D.h" 
 
#ifdef _DEBUG 
#undef THIS_FILE 
static char THIS_FILE[]=__FILE__; 
#define new DEBUG_NEW 
#endif 
 
////////////////////////////////////////////////////////////////////// 
// Construction/Destruction 
////////////////////////////////////////////////////////////////////// 
CAst3D::~CAst3D() 
{ 
 
} 
 
int CAst3D::Draw() 
{ 
	glPushMatrix(); 
	glTranslate(p); 
	glRotatef(angle,0,0,1); 
	glScalef(size*3,size*3,size*3); 
	glColor3f((GLfloat).8,(GLfloat).8,(GLfloat).7); 
	int nt=M.Draw(); 
	glPopMatrix(); 
	return nt; 
}