www.pudn.com > MyGame.rar > Ast.cpp
// Ast.cpp: implementation of the CAst class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MyGame.h"
#include "Ast.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CAst::CAst()
{
size=1;
}
CAst::~CAst()
{
}
int CAst::Draw()
{
glPushMatrix();
glDisable(GL_LIGHTING);
glTranslate(p);
glRotatef(angle,0,0,1);
glScalef(size,size,size);
glBegin(GL_LINE_LOOP);
glColor3f((GLfloat).7,(GLfloat).6,(GLfloat).6);
glVertex3f( 1.0, 1.0,0);
glVertex3f(-1.0, 1.0,0);
glVertex3f(-1.0,-1.0,0);
glVertex3f( 1.0,-1.0,0);
glEnd();
glEnable(GL_LIGHTING);
glPopMatrix();
return 4;
}
void CAst::Hit(CBullet *b, list &AL, list &OL)
{
}