www.pudn.com > NeroFiddles.rar > neroFiddles.cpp


/****************************************************************************** 
|* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF 
|* ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO 
|* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A 
|* PARTICULAR PURPOSE. 
|*  
|* Copyright 1995-2004 Ahead Software AG. All Rights Reserved. 
|*----------------------------------------------------------------------------- 
|* PROJECT: neroFiddles NeroAPI Example 
|* 
|* FILE: neroFiddles.cpp 
|* 
|* PURPOSE: Defines the class behaviors for the application. 
******************************************************************************/ 
 
 
#include "stdafx.h" 
#include "neroFiddles.h" 
#include "neroFiddlesDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CNeroFiddlesApp 
 
BEGIN_MESSAGE_MAP(CNeroFiddlesApp, CWinApp) 
	//{{AFX_MSG_MAP(CNeroFiddlesApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CNeroFiddlesApp construction 
 
CNeroFiddlesApp::CNeroFiddlesApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CNeroFiddlesApp object 
 
CNeroFiddlesApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CNeroFiddlesApp initialization 
 
BOOL CNeroFiddlesApp::InitInstance() 
{ 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	CNeroFiddlesDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
}