www.pudn.com > 3.rar > ClientSocket.h


#if !defined(AFX_CLIENTSOCKET_H__48FD6656_B0D9_4092_B3B9_B8A7B12D2401__INCLUDED_) 
#define AFX_CLIENTSOCKET_H__48FD6656_B0D9_4092_B3B9_B8A7B12D2401__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// ClientSocket.h : header file 
// 
 
class CMsg; 
class CChatServerDoc; 
 
///////////////////////////////////////////////////////////////////////////// 
// CClientSocket command target 
 
class CClientSocket : public CSocket 
{ 
	DECLARE_DYNAMIC(CClientSocket) 
// Attributes 
public: 
	 
	int m_nMsgCount; 
	CSocketFile* m_pFile; 
	CArchive* m_pArchiveIn; 
	CArchive* m_pArchiveOut; 
	CChatServerDoc* m_pDoc; 
	CClientSocket(CChatServerDoc* m_pDoc); 
	void Init(); 
	void SendMsg(CMsg* pMsg); 
	void ReceiveMsg(CMsg* pMsg); 
// Operations 
public: 
	CClientSocket(); 
	virtual ~CClientSocket(); 
 
// Overrides 
public: 
	virtual void OnReceive(int nErrorCode); 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CClientSocket) 
	//}}AFX_VIRTUAL 
 
	// Generated message map functions 
	//{{AFX_MSG(CClientSocket) 
		// NOTE - the ClassWizard will add and remove member functions here. 
	//}}AFX_MSG 
 
// Implementation 
protected: 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_CLIENTSOCKET_H__48FD6656_B0D9_4092_B3B9_B8A7B12D2401__INCLUDED_)