www.pudn.com > wowmodelview-0.48e.zip > wowmodelview.po


msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2006-01-08 20:03+0100\n"
"Last-Translator: Lars Drögemüller \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"

#: modelviewer.cpp:126
msgid "File List"
msgstr "Dateien"

#: modelviewer.cpp:126
#: modelviewer.cpp:133
msgid "Animation"
msgstr "Animation"

#: modelviewer.cpp:133
#: modelviewer.cpp:138
msgid "Character"
msgstr "Charakter"

#: modelviewer.cpp:142
msgid "View"
msgstr "Ansicht"

#: modelviewer.cpp:142
#: modelviewer.cpp:202
msgid "Save Screenshot\tF12"
msgstr "Screenshot speichern\tF12"

#: modelviewer.cpp:204
msgid "E&xit\tCTRL+X"
msgstr "&Schließen\tCTRL+X"

#: modelviewer.cpp:207
msgid "Show file list"
msgstr "Dateiliste anzeigen"

#: modelviewer.cpp:208
msgid "Show animaton control"
msgstr "Animations Frame anzeigen"

#: modelviewer.cpp:209
msgid "Show character control"
msgstr "Charakter Frame zeigen"

#: modelviewer.cpp:210
msgid "Show viewport control"
msgstr "Ansichts Frame zeigen"

#: modelviewer.cpp:212
msgid "Background Color..."
msgstr "Hintergrundfarbe..."

#: modelviewer.cpp:213
msgid "Load Background\tL"
msgstr "Hintergrund Laden\tL"

#: modelviewer.cpp:215
msgid "Show model"
msgstr "Model zeigen"

#: modelviewer.cpp:217
msgid "Show bones"
msgstr "Bones Zeigen"

#: modelviewer.cpp:218
msgid "Show bounding volume\tB"
msgstr "Kollisionsvolumen zeigen\tB"

#: modelviewer.cpp:219
msgid "Show lighting angle"
msgstr "Lichteinfallswinkel zeigen"

#: modelviewer.cpp:221
msgid "Lighting Color..."
msgstr "Beleuchtungsfarbe..."

#: modelviewer.cpp:222
msgid "Use directional light"
msgstr "Lichtquelle benutzen"

#: modelviewer.cpp:224
msgid "Use ambient light"
msgstr "Gleichmäßiges Licht benutzen"

#: modelviewer.cpp:225
msgid "Model lights only"
msgstr "Nur modeleigene Beleuchtung"

#: modelviewer.cpp:227
msgid "Use model camera"
msgstr "Modeleigene Kamera benutzen"

#: modelviewer.cpp:230
msgid "Show Underwear"
msgstr "Unterwäsche zeigen"

#: modelviewer.cpp:232
msgid "Show Ears\tE"
msgstr "Ohren zeigen\tE"

#: modelviewer.cpp:234
msgid "Show Hair\tH"
msgstr "Haare zeigen\tH"

#: modelviewer.cpp:236
msgid "Show Facial Hair\tF"
msgstr "Gesichtsdekoration zeigen\tF"

#: modelviewer.cpp:238
msgid "Sheathe Weapons\tS"
msgstr "Waffen einstecken\tS"

#: modelviewer.cpp:242
msgid "Save Equipment\tF5"
msgstr "Ausrüstung speichern\tF5"

#: modelviewer.cpp:243
msgid "Load Equipment\tF6"
msgstr "Ausrüstung laden\tF6"

#: modelviewer.cpp:244
msgid "Clear Equipment"
msgstr "Ausrüstung zurücksetzen"

#: modelviewer.cpp:246
msgid "Load Item Set"
msgstr "Set laden"

#: modelviewer.cpp:247
msgid "Load Start Outfit"
msgstr "Startausrüstung laden"

#: modelviewer.cpp:249
msgid "Save Character\tF7"
msgstr "Charakter speichern\tF7"

#: modelviewer.cpp:250
msgid "Load Character\tF8"
msgstr "Charakter laden\tF8"

#: modelviewer.cpp:252
msgid "Mount a character..."
msgstr "Reittier auswählen..."

#: modelviewer.cpp:256
msgid "Random character looks"
msgstr "Zufälliges Aussehen"

#: modelviewer.cpp:258
msgid "Random creature skins"
msgstr "Zufällige Kreaturtexturen"

#: modelviewer.cpp:261
msgid "Always show default doodads in WMOs"
msgstr "Standard doodads immer in WMOs anzeigen"

#: modelviewer.cpp:265
msgid "&File"
msgstr "&Datei"

#: modelviewer.cpp:266
msgid "&View"
msgstr "&Ansicht"

#: modelviewer.cpp:267
msgid "&Character"
msgstr "&Charakter"

#: modelviewer.cpp:268
msgid "&Options"
msgstr "&Optionen"

#: modelviewer.cpp:616
msgid "Save character"
msgstr "Charakter speichern"

#: modelviewer.cpp:616
#: modelviewer.cpp:626
#, fuzzy
msgid "Character files (*.chr)|*.chr"
msgstr "Character files (*.chr)|*.chr"

#: modelviewer.cpp:626
msgid "Load character"
msgstr "Charakter laden"

#: modelviewer.cpp:728
msgid "Save screenshot"
msgstr "Screenshot speichern"

#msgid "Bitmap Images (*.bmp)|*.bmp|TGA Images (*.tga)|*.tga"
#msgstr ""
#: modelviewer.cpp:728
#: modelviewer.cpp:739
msgid "Load Background"
msgstr "Hintergrund laden"

#msgid "Bitmap Images (*.bmp)|*.bmp"
#msgstr ""
#: modelviewer.cpp:739
#: charcontrol.cpp:116
msgid "Skin color"
msgstr "Hautfarbe"

#: charcontrol.cpp:117
msgid "Face type"
msgstr "Gesicht"

#: charcontrol.cpp:118
msgid "Hair color"
msgstr "Haarfarbe"

#: charcontrol.cpp:119
msgid "Hair style"
msgstr "Frisur"

#: charcontrol.cpp:120
msgid "Facial hair/deco"
msgstr "Gesichtsdekoration"

#: charcontrol.cpp:121
msgid "Facial deco color"
msgstr "Gesichtsdekoration Farbe"

#: charcontrol.cpp:141
msgid "Equipment"
msgstr "Ausrüstung"

#: charcontrol.cpp:147
#: charcontrol.cpp:376
#: charcontrol.cpp:1326
msgid "---- None ----"
msgstr "---- Nichts ----"

#: charcontrol.cpp:149
msgid "Head"
msgstr "Kopf"

#: charcontrol.cpp:151
msgid "Shoulder"
msgstr "Schultern"

#: charcontrol.cpp:153
msgid "Shirt"
msgstr "Hemd"

#: charcontrol.cpp:154
msgid "Chest"
msgstr "Brust"

#: charcontrol.cpp:155
msgid "Belt"
msgstr "Taille"

#: charcontrol.cpp:156
msgid "Legs"
msgstr "Beine"

#: charcontrol.cpp:157
msgid "Boots"
msgstr "Füße"

#: charcontrol.cpp:159
msgid "Bracers"
msgstr "Handgelenke"

#: charcontrol.cpp:160
msgid "Gloves"
msgstr "Hände"

#: charcontrol.cpp:161
msgid "Cape"
msgstr "Rücken"

#: charcontrol.cpp:163
msgid "Right hand"
msgstr "Waffenhand"

#: charcontrol.cpp:164
msgid "Left hand"
msgstr "Schildhand"

#: charcontrol.cpp:166
msgid "Tabard"
msgstr "Wappenrock"

#: charcontrol.cpp:177
msgid "Icon"
msgstr "Emblem"

#: charcontrol.cpp:178
msgid "Icon Color"
msgstr "Emblem Farbe"

#: charcontrol.cpp:179
msgid "Border"
msgstr "Rahmen"

#: charcontrol.cpp:180
msgid "Border Color"
msgstr "Rahmen Farbe"

#: charcontrol.cpp:181
msgid "Background Color"
msgstr "Hintergrundfarbe"

#: charcontrol.cpp:185
msgid "Tabard details"
msgstr "Wappenrock Details"

#: charcontrol.cpp:188
msgid "Choose mount"
msgstr "Reittier auswählen"

#: charcontrol.cpp:438
msgid "Save equipment"
msgstr "Ausrüstung speichern"

#: charcontrol.cpp:438
#: charcontrol.cpp:447
#, fuzzy
msgid "Equipment files (*.eq)|*.eq"
msgstr "Equipment files (*.eq)|*.eq"

#: charcontrol.cpp:447
msgid "Load equipment"
msgstr "Ausrüstung laden"

#: charcontrol.cpp:1195
#: charcontrol.cpp:1197
msgid "Choose an item"
msgstr "Gegenstand auswählen"

#: charcontrol.cpp:1250
msgid "Choose an item set"
msgstr "Set auswählen"

#: charcontrol.cpp:1250
msgid "Item sets"
msgstr "Sets"

#: charcontrol.cpp:1274
msgid "Choose a class"
msgstr "Klasse auswählen"

#: charcontrol.cpp:1274
msgid "Classes"
msgstr "Klassen"

#: charcontrol.cpp:1335
msgid "Choose a mount"
msgstr "Reittier auswählen"

#: charcontrol.cpp:1335
msgid "Creatures"
msgstr "Kreaturen"

#msgid "Choose a character model"
#msgstr ""
#: charcontrol.cpp:1623
#: viewcontrol.cpp:47
msgid "Update View"
msgstr "Aktualisieren"

#: viewcontrol.cpp:48
msgid "Save"
msgstr "Speichern"

#: viewcontrol.cpp:49
msgid "Load"
msgstr "Laden"

#: viewcontrol.cpp:51
msgid "Field of View:"
msgstr "Sichtfeld:"

#: viewcontrol.cpp:59
msgid "Rotation (XYZ)"
msgstr "Drehung (XYZ)"

#: viewcontrol.cpp:64
msgid "Light Pos (XYZ)"
msgstr "Licht Pos (XYZ)"

#: viewcontrol.cpp:69
msgid "Model Pos (XYZ)"
msgstr "Model Pos (XYZ)"

#: animcontrol.cpp:29
msgid "Pause"
msgstr "Pause"

#: animcontrol.cpp:31
msgid "Skin"
msgstr "Textur"

#: animcontrol.cpp:36
msgid "Item set"
msgstr "Set"

#: animcontrol.cpp:43
msgid "Speed: 1.0x"
msgstr "Geschwindigkeit: 1.0x"

#: animcontrol.cpp:119
msgid "Item"
msgstr "Gegenstand"

#: animcontrol.cpp:141
msgid "(No doodads)"
msgstr "(Keine doodads)"

#: animcontrol.cpp:165
msgid "This group has been removed from the WMO"
msgstr "diese Gruppe wurde aus der WMO entfernt"

#: animcontrol.cpp:333
#, c-format
msgid "Speed: %.1fx"
msgstr "Geschwindigkeit: %.1fx"

#: itemdb.cpp:9
msgid "All"
msgstr "Alle"

#: itemdb.cpp:10
msgid "Helmets"
msgstr "Helme"

#: itemdb.cpp:11
msgid "Neck"
msgstr "Hals"

#: itemdb.cpp:12
msgid "Shoulder armor"
msgstr "Schulterstücke"

#: itemdb.cpp:13
msgid "Shirts"
msgstr "Hemden"

#: itemdb.cpp:14
msgid "Chest armor"
msgstr "Brustrüstungen"

#: itemdb.cpp:15
msgid "Belts"
msgstr "Gürtel"

#: itemdb.cpp:16
msgid "Pants"
msgstr "Hosen"

#: itemdb.cpp:20
msgid "Rings"
msgstr "Ringe"

#: itemdb.cpp:21
msgid "Accessories"
msgstr "Accessoires"

#: itemdb.cpp:22
msgid "Daggers"
msgstr "Dolche"

#: itemdb.cpp:23
msgid "Shields"
msgstr "Schilde"

#: itemdb.cpp:24
msgid "Bows"
msgstr "Bögen"

#: itemdb.cpp:25
msgid "Capes"
msgstr "Umhänge"

#: itemdb.cpp:26
msgid "Two-handed weapons"
msgstr "Zweihandwaffen"

#: itemdb.cpp:27
msgid "Quivers"
msgstr "Köcher"

#: itemdb.cpp:28
msgid "Tabards"
msgstr "Wappenröcke"

#: itemdb.cpp:29
msgid "Robes"
msgstr "Roben"

#: itemdb.cpp:30
msgid "One-handed weapons"
msgstr "Einhandwaffen"

#: itemdb.cpp:31
msgid "Claws"
msgstr "Faustwaffen"

#: itemdb.cpp:32
msgid "Offhand"
msgstr "Schildhand"

#msgid "?"
#msgstr ""
#: itemdb.cpp:33
#: itemdb.cpp:34
msgid "Thrown"
msgstr "Geworfen"

#: itemdb.cpp:35
msgid "Guns and wands"
msgstr "Gewehre und Zauberstäbe"

#: itemselection.cpp:141
msgid "Double-click to select only one category"
msgstr "Doppelklick um nur eine Kategorie auszuwählen"

#: itemselection.cpp:60
msgid "Filter   "
msgstr "Filter   "

#: itemselection.cpp:63
msgid "Clear"
msgstr "Reset"