www.pudn.com > FlashFormat.rar > HFAction.h
// Copyright © 1999 Middlesoft, Inc. All rights reserved.
// First Created By Bate Yu.
// First Created On 11/08/1999.
// Last Modified On 11/09/1999.
/****************************************************************************************
File Summary: HFAction.h
This header-file contains the declarations of high-level action-related classes.
Parent classes are in the parentheses:
class HFAction;
class HFActionGetURL; (public HFAction)
class HFActionPlay; (public HFAction)
class HFActionStop; (public HFAction)
class HFActionGoToFrame; (public HFAction)
****************************************************************************************/
#ifndef HFACTION_H_
#define HFACTION_H_
#include "FAction.h"
#include "FCT.h"
//! Abstract class of all high-level action classes.
/*!
\sa HFActionGetURL, HFActionPlay, HFActionStop, HFActionGoToFrame
*/
class HFAction
{
public:
// Method for internal use.
virtual void AddToActionCondition(FActionCondition* ac) = 0;
// Method for internal use.
virtual void AddToAction(FCTDoAction* doAction) = 0;
};
//! Define a high-level GetURL action.
/*!
\sa HFAction
*/
class HFActionGetURL : public HFAction
{
public:
//! Construct a GetURL action, open the URL in the same window.
/*!
\param _url A pointer to the string specifying URL.
*/
HFActionGetURL(char* _url);
//! Construct a GetURL action, open the URL in the window specified by _target.
/*!
\param _url A pointer to the string specifying URL.
\param _target A pointer to the string specifying the target window.
*/
HFActionGetURL(char* _url, char* _target);
// Method for internal use.
void AddToActionCondition(FActionCondition* ac);
// Method for internal use.
void AddToAction(FCTDoAction* doAction);
private:
char* url;
char* target;
};
//! Define a high-level Play action.
/*!
\sa HFAction
*/
class HFActionPlay : public HFAction
{
public:
// Method for internal use.
void AddToActionCondition(FActionCondition* ac);
// Method for internal use.
void AddToAction(FCTDoAction* doAction);
};
//! Define a high-level Stop action.
/*!
\sa HFAction
*/
class HFActionStop : public HFAction
{
public:
// Method for internal use.
void AddToActionCondition(FActionCondition* ac);
// Method for internal use.
void AddToAction(FCTDoAction* doAction);
};
//! Define a high-level GoToFrame action.
/*!
\sa HFAction
*/
class HFActionGoToFrame : public HFAction
{
public:
//! Construct a GoToFrame action.
/*!
\param frame The index of the frame to goto.
*/
HFActionGoToFrame( int frame );
// Method for internal use.
void AddToActionCondition(FActionCondition* ac);
// Method for internal use.
void AddToAction(FCTDoAction* doAction);
private:
int frame;
};
#endif