www.pudn.com > FlashFormat.rar > FExampleTwoShape.cpp
// Copyright © 1999 Middlesoft, Inc. All rights reserved.
// First Created By Bate Yu.
// First Created On 10/14/1999.
// Last Modified On 11/09/1999.
/****************************************************************************************
File Summary: FExampleTwoShape.cpp
Creates a one frame movie with:
1) two rectangles each in a separate defineShape record,
2) bottom one uses red fill color,
3) top one uses blue fill color,
4) both use a standard 1 pixel wide, black line style.
Results are: the first object put on a certain depth level is on top,
later added object on the same level gets blocked by the previous object
if they overlap somewhat.
****************************************************************************************/
#include "F3SDK.h"
#include "FExample.h"
void CreateTwoShapes(){
//Create a collection of FObj's, allTags, to contain the FObjs that make the movie
//Each SWF tag in the movie will be represented by an FObj
FObjCollection allTags;
// Construct first flash tag object (set background color):
//define a color for the background
const FColor white(0xff, 0xff, 0xff);
//construct the SetBackgroundColor object which takes a color as an argument
//All routines beginning with FCT create Flash Control Tags
FCTSetBackgroundColor* background = new FCTSetBackgroundColor(new FColor( white));
//add the SetBackgroundColor tag to allTags
allTags.AddFObj(background);
//Now start creating the first rectangle object with red fill color.
//construct a rect that defines the shape's bounds
FRect* rectBounds1 = new FRect(0, 0, 2000, 2000); //coordinate values are in TWIPS
//construct the FDTDefineShape which will be the rectangle image
FDTDefineShape* rectangle1 = new FDTDefineShape(rectBounds1);
//record its ID so that we can later refer to it
U16 rectangleID1 = rectangle1->ID();
//construct a red FColor
FColor red = FColor(0xff, 0, 0);
//construct a solid fill style of the given color
//add the fill style to the rectangle
//you must record the position of the fill style in the fill style array
//so that you can later refer to it. The AddFillStyle function of fillStyle
//array returns the position so record that in a field called fillID
U32 redfillID = rectangle1->AddSolidFillStyle(new FColor( red));
//construct a black color
FColor black1 = FColor(0, 0, 0);
//add a black, 1 pixel (20 TWIPS) wide line style to rectangle1, remembering to store the
// position of the line style just as in the fill style.
U32 blackLineStyleID1 = rectangle1->AddLineStyle(20, new FColor( black1 ) );
//Since you are done creating fill and line styles, indicate so
rectangle1->FinishStyleArrays();
//construct the shape records which will describe the rectangle
//there are FShapeRecChange, FShapeRecEdge, and FShapeRecEnd shapes
FShapeRec* rectangleShapeRecords1[6];
rectangleShapeRecords1[0] = new FShapeRecChange(false, true, true, false, true, 2000, 0, 0,
redfillID, blackLineStyleID1, 0, 0);
//Create straight edge object (just a stuct of info), store it in EdgeRecord
rectangleShapeRecords1[1] = new FShapeRecEdgeStraight( 0, 2000);
rectangleShapeRecords1[2] = new FShapeRecEdgeStraight( -2000, 0);
rectangleShapeRecords1[3] = new FShapeRecEdgeStraight( 0, -2000);
rectangleShapeRecords1[4] = new FShapeRecEdgeStraight( 2000, 0);
rectangleShapeRecords1[5] = new FShapeRecEnd();
//Add the shape records to the rectangle shape object
for (int i = 0; i < 6 ; i++)
rectangle1->AddShapeRec(rectangleShapeRecords1[i]);
//Add the rectangle to the given object collection
allTags.AddFObj(rectangle1);
//create a place object tag which puts the rectangle on the display list
FCTPlaceObject2 *placeRectangle1 = new FCTPlaceObject2(false, // ~ _hasClipDepth
false, true, false,
1, rectangleID1, 0, 0, 0, 0, 0/**/);
//add the place object tag to the FObjCollection
allTags.AddFObj(placeRectangle1);
//Now start creating the second rectangle object with blue fill color.
//construct a rect that defines the shape's bounds
FRect* rectBounds2 = new FRect(1000, 1000, 3000, 3000);
//construct the FDTDefineShape which will be the rectangle image
FDTDefineShape* rectangle2 = new FDTDefineShape(rectBounds2);
//record its ID so that we can later refer to it
U16 rectangleID2 = rectangle2->ID();
//construct a blue FColor
FColor blue = FColor(0, 0, 0xff);
//construct a solid fill style of the given color
//add the fill style to the rectangle
//you must record the position of the fill style in the fill style array
//so that you can later refer to it. The AddFillStyle function of fillStyle
//array returns the position so record that in a field called fillID
U32 bluefillID = rectangle2->AddSolidFillStyle(new FColor( blue));
//construct a black color
FColor black2 = FColor(0, 0, 0);
//add a black, 1 pixel (20 TWIPS) wide line style to rectangle2, remembering to store the
// position of the line style just as in the fill style.
U32 blackLineStyleID2 = rectangle2->AddLineStyle(20, new FColor( black2 ) );
//Since you are done creating fill and line styles, indicate so
rectangle2->FinishStyleArrays();
//construct the shape records which will describe the rectangle
//there are FShapeRecChange, FShapeRecEdge, and FShapeRecEnd shapes
FShapeRec* rectangleShapeRecords2[6];
rectangleShapeRecords2[0] = new FShapeRecChange(false, true, true, false, true, 3000, 1000, 0,
bluefillID, blackLineStyleID2, 0, 0);
//Create straight edge object (just a stuct of info), store it in EdgeRecord
rectangleShapeRecords2[1] = new FShapeRecEdgeStraight( 0, 2000);
rectangleShapeRecords2[2] = new FShapeRecEdgeStraight( -2000, 0);
rectangleShapeRecords2[3] = new FShapeRecEdgeStraight( 0, -2000);
rectangleShapeRecords2[4] = new FShapeRecEdgeStraight( 2000, 0);
rectangleShapeRecords2[5] = new FShapeRecEnd();
//Add the shape records to the rectangle shape object
for (int k = 0; k < 6 ; k++)
rectangle2->AddShapeRec(rectangleShapeRecords2[k]);
//Add the rectangle to the given object collection
allTags.AddFObj(rectangle2);
//create a place object tag which puts the rectangle on the display list
FCTPlaceObject2 *placeRectangle2 = new FCTPlaceObject2( false, // ~ _hasClipDepth
false, true, false,
1, rectangleID2, 0, 0, 0, 0, 0/**/);
//add the place object tag to the FObjCollection
allTags.AddFObj(placeRectangle2);
//construct a show frame object
FCTShowFrame *showFrame = new FCTShowFrame();
//add the show frame object to the FObj collection;
allTags.AddFObj(showFrame);
//now create the movie
allTags.CreateMovie("FExampleTwoShape.swf", 11000, 8000, 12);
}