www.pudn.com > FlashFormat.rar > FExampleSound.cpp
// Copyright © 1999 Middlesoft, Inc. All rights reserved.
// First Created By Lee Thomason.
// First Created On 09/08/1999.
// Last Modified On 11/09/1999.
/****************************************************************************************
File Summary: FExampleSound.cpp
Creates a one frame movie:
1) with a yellow background, and
2) playa sound file "audio.wav".
****************************************************************************************/
#include "F3SDK.h"
#include "FExample.h"
void CreateSoundMovie()
{
const FColor yellow(0xff, 0xff, 0); // for the background
FObjCollection allTags; // all the objects that make the movie
FDTDefineSound* sound;
// Construct and add the background. Note that only a contral tag is needed
FCTSetBackgroundColor* background = new FCTSetBackgroundColor( new FColor( yellow ));
allTags.AddFObj(background);
// Create a sound.
FILE* fp = fopen( "audio.wav", "rb" );
if ( fp )
{
sound = new FDTDefineSoundWAV( fp, FDTDefineSoundWAV::Comp5 );
fclose( fp );
// And info about the sound - but don't add yet.
FSoundInfo* soundInfo = new FSoundInfo( FSoundInfo::SyncNoMultiple, false, false, false, false,
0, 0, 0, 0, 0 );
// The sound streaming header
FDTSoundStreamHead* head = new FDTSoundStreamHead( sound->Format(), sound->SoundType(), sound->NumSamples() );
allTags.AddFObj( head );
// add the sound now
allTags.AddFObj( sound );
// a tag to start the sound playing
FCTStartSound* startSound = new FCTStartSound( sound->ID(), soundInfo );
allTags.AddFObj( startSound );
}
else
{
FLASHPRINT( "Error - audio.wav not found." );
}
//construct a show frame object
FCTShowFrame *showFrame = new FCTShowFrame();
//add the show frame object to the FObj collection;
allTags.AddFObj(showFrame);
//now create the movie
allTags.CreateMovie("FExampleSound.swf", 11000, 8000, 12);
}