www.pudn.com > FlashFormat.rar > FExampleRectangle.cpp


// Copyright © 1999 Middlesoft, Inc. All rights reserved.
// First Created By Lee Thomason.
// First Created On 09/08/1999.
// Last Modified On 11/09/1999.

/****************************************************************************************

				File Summary: FExampleRectangle.cpp

   Creates a one frame movie with:
   
	1) a rectangle with red fill colr, a standard 1 pixel wide, black line style.
	
****************************************************************************************/

#include "F3SDK.h"
#include "FExample.h"

void CreateRectangleMovie(){

	//Create a collection of FObj's, allTags, to contain the FObjs that make the movie
	//Each SWF tag in the movie will be represented by an FObj
	FObjCollection allTags;


// Construct first flash tag object (set background color):

	//define a color for the background
	const FColor white(0xff, 0xff, 0xff);

	//construct the SetBackgroundColor object which takes a color as an argument
	//All routines beginning with FCT create Flash Control Tags
	FCTSetBackgroundColor* background = new FCTSetBackgroundColor(new FColor( white));

	//add the SetBackgroundColor tag to allTags
	allTags.AddFObj(background);


//Now start creating the rectangle object. You must:
	//Create the bounds rect
	//Create the Shape Record and remember its ID
	//Create the Color for the fill
	//Create the Fill
	//Add the fill to the shape
	//Create the color for the rectangle's line style
	//Create the lineStyle record
	//Create the Edge records that define the rectangle and add them to the shape

	//construct a rect that defines the shape's bounds 
	FRect* rectBounds = new FRect(1000, 1000, 5000, 5000);  //coordinate values are in TWIPS

	//construct the FDTDefineShape which will be the rectangle image
	FDTDefineShape* rectangle = new FDTDefineShape(rectBounds);

	//record its ID so that we can later refer to it
	U16 rectangleID = rectangle->ID();

	//construct a red FColor
	FColor red = FColor(0xff, 0, 0);
	
	//construct a solid fill style of the given color
	//add the fill style to the rectangle
	//you must record the position of the fill style in the fill style array 
	//so that you can later refer to it.  The AddFillStyle function of fillStyle 
	//array returns the position so record that in a field called fillID
	U32 redfillID = rectangle->AddSolidFillStyle(new FColor( red));
	
	//construct a black color
	FColor black = FColor(0, 0, 0);

	//add a black, 1 pixel (20 TWIPS) wide line style to rectangle, remembering to store the
	// position of the line style just as in the fill style.
	U32 blackLineStyleID = rectangle->AddLineStyle(20, new FColor( black ) );
	
	//Since you are done creating fill and line styles, indicate so
	rectangle->FinishStyleArrays();

	//construct the shape records which will describe the rectangle
	//there are FShapeRecChange, FShapeRecEdge, and FShapeRecEnd shapes
	FShapeRec* rectangleShapeRecords[6];
	rectangleShapeRecords[0] = new FShapeRecChange(false, true, true, false, true, 5000, 1000, 0, 
												   redfillID, blackLineStyleID, 0, 0);
	//Create straight edge object (just a stuct of info), store it in EdgeRecord
	rectangleShapeRecords[1] = new FShapeRecEdgeStraight( 0, 4000);
	rectangleShapeRecords[2] = new FShapeRecEdgeStraight( -4000, 0);
	rectangleShapeRecords[3] = new FShapeRecEdgeStraight( 0, -4000);
	rectangleShapeRecords[4] = new FShapeRecEdgeStraight( 4000, 0);
	rectangleShapeRecords[5] = new FShapeRecEnd();

	
	//Add the shape records to the rectangle shape object
	for (int i = 0;  i < 6 ;  i++)
		rectangle->AddShapeRec(rectangleShapeRecords[i]);

	//Add the rectangle to the given object collection
	allTags.AddFObj(rectangle);

	//create a place object tag which puts the rectangle on the display list
	FCTPlaceObject2 *placeRectangle = new FCTPlaceObject2(false, // ~ _hasClipDepth
														  false, true, false, 
														  1, rectangleID, 0, 0, 0, 0, 0 /**/);

	//add the place object tag to the FObjCollection
	allTags.AddFObj(placeRectangle);

	//construct a show frame object
	FCTShowFrame *showFrame = new FCTShowFrame();

	//add the show frame object to the FObj collection;
	allTags.AddFObj(showFrame);

	//now create the movie
	allTags.CreateMovie("FExampleRectangle.swf", 11000, 8000, 12);

}