www.pudn.com > texture.rar > texture.cpp
#include "vtkOBJReader.h" #include "vtkPolyDataMapper.h" #include "vtkRenderWindow.h" #include "vtkCamera.h" #include "vtkActor.h" #include "vtkRenderer.h" #include "vtkRenderWindowInteractor.h" #include "vtkBMPReader.h" #include "vtkTexture.h" #include "vtkSphereSource.h" #include#include #pragma comment(lib,"vtkRendering.lib") #pragma comment(lib,"vtkCommon.lib") #pragma comment(lib,"vtkImaging.lib") #pragma comment(lib,"vtkGraphics.lib") #pragma comment(lib,"vtkFiltering.lib") #pragma comment(lib,"ws2_32.lib") #pragma comment(lib,"vtkHybrid.lib") #pragma comment(lib,"vtkIO.lib") void main( int argc, char *argv[] ) { vtkOBJReader *mod = vtkOBJReader::New(); mod->SetFileName("standard.obj"); vtkTexturedSphereSource *sphere = vtkTexturedSphereSource::New(); //ÎÆÀíͼƬ vtkBMPReader *pic = vtkBMPReader::New(); pic->SetFileName("text1.bmp"); //¼ÓÔØÎÆÀí vtkTexture *texture = vtkTexture::New(); texture->SetInput( pic->GetOutput() ); vtkPolyDataMapper *mMapper = vtkPolyDataMapper::New(); vtkPolyDataMapper *spheremapper = vtkPolyDataMapper::New(); mMapper->SetInput( mod->GetOutput() ); spheremapper->SetInput( sphere->GetOutput() ); vtkActor *mActor = vtkActor::New(); mActor->SetMapper( mMapper ); mActor->SetTexture( texture ); mActor->GetProperty()->SetColor(0, 0, 0); mActor->GetProperty()->SetOpacity(1) ; vtkActor *sphereactor = vtkActor::New(); sphereactor->SetMapper( spheremapper ); sphereactor->SetTexture( texture ); vtkRenderer *ren= vtkRenderer::New(); //ren->AddActor( mActor ); ren->AddActor(sphereactor ); ren->SetBackground( 0.1, 0.2, 0.4 ); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer( ren ); renWin->SetSize( 600, 600 ); vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); renWin->Render(); iren->Start(); mod->Delete(); mMapper->Delete(); mActor->Delete(); ren->Delete(); renWin->Delete(); iren->Delete(); }