www.pudn.com > simpleraytracer_v1_0.zip > winsimpleraytracer.dsp


# Microsoft Developer Studio Project File - Name="winsimpleraytracer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=winsimpleraytracer - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "winsimpleraytracer.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "winsimpleraytracer.mak" CFG="winsimpleraytracer - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
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!MESSAGE "winsimpleraytracer - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "winsimpleraytracer - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE

# Begin Project
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# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF "$(CFG)" == "winsimpleraytracer - Win32 Release"

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# PROP Use_MFC 0
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386

!ELSEIF "$(CFG)" == "winsimpleraytracer - Win32 Debug"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "winsimpleraytracer___Win32_Debug"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ""
# PROP Intermediate_Dir "winsimpleraytracer___Win32_Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x1409 /d "_DEBUG"
# ADD RSC /l 0x1409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF

# Begin Target

# Name "winsimpleraytracer - Win32 Release"
# Name "winsimpleraytracer - Win32 Debug"
# Begin Group "raytracer"

# PROP Default_Filter ""
# Begin Group "Geometry"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\geometry.h
# End Source File
# Begin Source File

SOURCE=.\rayplane.cpp
# End Source File
# Begin Source File

SOURCE=.\rayplane.h
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# Begin Source File

SOURCE=.\raysphere.cpp
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SOURCE=.\raysphere.h
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SOURCE=.\light.h
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# Begin Source File

SOURCE=.\object.cpp
# End Source File
# Begin Source File

SOURCE=.\object.h
# End Source File
# Begin Source File

SOURCE=.\ray.h
# End Source File
# Begin Source File

SOURCE=.\world.cpp
# End Source File
# Begin Source File

SOURCE=.\world.h
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SOURCE=..\simplewin2d\simplewin2d.cpp
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# Begin Source File

SOURCE=..\simplewin2d\simplewin2d.h
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# Begin Source File

SOURCE=..\simplewin2d\simwin_framework.cpp
# End Source File
# Begin Source File

SOURCE=..\simplewin2d\simwin_framework.h
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# Begin Group "stub"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\main.cpp
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# Begin Group "graphics2d"

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# Begin Source File

SOURCE=..\graphics2d\graphics2d.cpp
# End Source File
# Begin Source File

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# Begin Source File

SOURCE=..\utils\clock.cpp
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SOURCE=..\utils\clock.h
# End Source File
# Begin Source File

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SOURCE=..\maths\mathstypes.h
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SOURCE=..\maths\plane.h
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SOURCE=..\maths\plane2.h
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# Begin Source File

SOURCE=..\maths\vec2.h
# End Source File
# Begin Source File

SOURCE=..\maths\vec3.h
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# Begin Source File

SOURCE=.\readme.txt
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# End Target
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