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//Example2_1
//main.cpp
//Ernest Pazera
//07OCT2001
//TGO-02-A
//Libs: d3d8.lib
#include <windows.h> //include windows stuff
#include <stdio.h> //standard input/output
#include "D3D8.h" //include direct3d8 stuff
#include "d3dfmtutils.h" //include format utility functions
//constants
//window class name
const char* WINDOWCLASS = "3D42DGP" ;
//window title
const char* WINDOWTITLE = "Example 2.1 (TGO-02-A): Creating a Device (Windowed)" ;
//globals
//instance handle
HINSTANCE g_hInstance = NULL ;
//window handle
HWND g_hWnd = NULL ;
//IDirect3D8 pointer
IDirect3D8* g_pd3d = NULL ;
//device type in use
D3DDEVTYPE g_devtype ;
//device pointer
IDirect3DDevice8* g_pd3ddev = NULL ;
//function prototypes
//winmain
int WINAPI WinMain ( HINSTANCE hInstance , HINSTANCE hPrevInstance , LPSTR lpCmdLine , int nShowCmd ) ;
//window procedure
LRESULT CALLBACK TheWindowProc ( HWND hWnd , UINT uMsg , WPARAM wParam , LPARAM lParam ) ;
//initialization
void Prog_Init ( ) ;
//clean up
void Prog_Done ( ) ;
//window procedure
LRESULT CALLBACK TheWindowProc ( HWND hWnd , UINT uMsg , WPARAM wParam , LPARAM lParam )
{
//which message did we get?
switch ( uMsg )
{
case WM_DESTROY : //window being destroyed
{
//quit
PostQuitMessage ( 0 ) ;
//message handled, return 0
return ( 0 ) ;
} break ;
default: //all other messages, send to default handler
return ( DefWindowProc ( hWnd , uMsg , wParam , lParam ) ) ;
}
}
//winmain
int WINAPI WinMain ( HINSTANCE hInstance , HINSTANCE hPrevInstance , LPSTR lpCmdLine , int nShowCmd )
{
//grab instance handle
g_hInstance = hInstance ;
//redirect stderr and stdout output
freopen ( "stdout.txt" , "w" , stdout ) ;
//fill in window class
WNDCLASSEX wc ;
wc.cbClsExtra = 0 ; //no extra class information
wc.cbSize = sizeof ( WNDCLASSEX ) ; //size of structure
wc.cbWndExtra = 0 ; //no extra window information
wc.hbrBackground = ( HBRUSH ) GetStockObject ( BLACK_BRUSH ) ; //black brush
wc.hCursor = NULL ; //no cursor
wc.hIcon = NULL ; //no icon
wc.hIconSm = NULL ; //no small icon
wc.hInstance = g_hInstance ; //instance handle
wc.lpfnWndProc = TheWindowProc ; //window procedure
wc.lpszClassName = WINDOWCLASS ; //name of class
wc.lpszMenuName = NULL ; //no menu
wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC ; //class styles
//register window class
RegisterClassEx ( &amt;wc ) ;
//create window
g_hWnd = CreateWindowEx ( 0 , WINDOWCLASS , WINDOWTITLE , WS_OVERLAPPEDWINDOW , 0 , 0 , 640 , 480 , NULL , NULL , g_hInstance , NULL ) ;
//show the window
ShowWindow ( g_hWnd , nShowCmd ) ;
//initialization
Prog_Init ( ) ;
MSG msg ;
//message pump
for ( ; ; )
{
//check for a message
if ( PeekMessage( &amt;msg , NULL , 0 , 0 , PM_REMOVE ) )
{
//message exists
//check for quit message
if ( msg.message == WM_QUIT ) break ;
//translate the message
TranslateMessage ( &amt;msg ) ;
//dispatch the message
DispatchMessage ( &amt;msg ) ;
}
}
//clean up
Prog_Done ( ) ;
//exit
return ( msg.wParam ) ;
}
//initialization
void Prog_Init ( )
{
//create the IDirect3D8 object
g_pd3d = Direct3DCreate8 ( D3D_SDK_VERSION ) ;
//error check
if ( g_pd3d )
{
//success
fprintf ( stdout , "IDirect3D8 object created successfully.\n" ) ;
}
else
{
//failure
fprintf ( stdout , "IDirect3D8 object creation failed.\n" ) ;
//cannot proceed, so return
return ;
}
//grab the current display mode of the default adapter
D3DDISPLAYMODE mode ;
g_pd3d->GetAdapterDisplayMode ( D3DADAPTER_DEFAULT , &amt; mode ) ;
//set up presentation parameters
D3DPRESENT_PARAMETERS parms;
//back buffer information
parms.BackBufferWidth = 0 ; //use client width
parms.BackBufferHeight = 0 ; //use client height
parms.BackBufferFormat = mode.Format ; //use format of current display mode
parms.BackBufferCount = 1 ; //make one back buffer
//multisampling
parms.MultiSampleType = D3DMULTISAMPLE_NONE ;
//swap effect
parms.SwapEffect = D3DSWAPEFFECT_COPY ; //we want to copy from back buffer to screen
parms.Windowed = TRUE ; //windowed mode
//destination window
parms.hDeviceWindow = g_hWnd ;
//depth buffer information
parms.EnableAutoDepthStencil = FALSE ;
parms.AutoDepthStencilFormat = D3DFMT_UNKNOWN ;
//flags
parms.Flags = 0 ;
//refresh rate and presentation interval
parms.FullScreen_RefreshRateInHz = 0 ;
parms.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT ;
//attempt to create a HAL device
HRESULT hr ; //store return values in this variable
hr = g_pd3d->CreateDevice ( D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , g_hWnd , D3DCREATE_SOFTWARE_VERTEXPROCESSING , &amt;parms , &amt;g_pd3ddev ) ;
//error check
if ( FAILED ( hr ) )
{
//could not create HAL device
fprintf ( stdout , "Could not create HAL device!\n" ) ;
//attempt to make REF device
hr = g_pd3d->CreateDevice ( D3DADAPTER_DEFAULT , D3DDEVTYPE_REF , g_hWnd , D3DCREATE_SOFTWARE_VERTEXPROCESSING , &amt;parms , &amt;g_pd3ddev ) ;
if ( FAILED ( hr ) )
{
//could not create REF device
fprintf ( stdout , "Could not create REF device!\n" ) ;
//post a quit message
PostQuitMessage ( 0 ) ;
}
else
{
//successfully made REF device, store this value in a global
g_devtype = D3DDEVTYPE_REF ;
//report
fprintf ( stdout , "Successfully created REF device.\n" ) ;
}
}
else
{
//successfully made a HAL device, store this value in a global
g_devtype = D3DDEVTYPE_HAL ;
//report
fprintf ( stdout , "Successfully created HAL device.\n" ) ;
}
}
//clean up
void Prog_Done ( )
{
//safe release of device
if ( g_pd3ddev )
{
//release
g_pd3ddev->Release ( ) ;
//set to null
g_pd3ddev = NULL ;
//report
fprintf ( stdout , "IDirect3DDevice8 object released.\n" ) ;
}
//safe release of IDirect3D8 object
if ( g_pd3d )
{
//release
g_pd3d->Release ( ) ;
//set to null
g_pd3d = NULL ;
//report action
fprintf ( stdout , "IDirect3D8 object released.\n" ) ;
}
}