www.pudn.com > demo_mschart.rar > vclightsources.h


#if !defined(AFX_VCLIGHTSOURCES_H__0388B57F_F3A0_47B1_A74C_F0451A033C32__INCLUDED_) 
#define AFX_VCLIGHTSOURCES_H__0388B57F_F3A0_47B1_A74C_F0451A033C32__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ 
 
// NOTE: Do not modify the contents of this file.  If this class is regenerated by 
//  Microsoft Visual C++, your modifications will be overwritten. 
 
 
// Dispatch interfaces referenced by this interface 
class CVcLightSource; 
 
///////////////////////////////////////////////////////////////////////////// 
// CVcLightSources wrapper class 
 
class CVcLightSources : public COleDispatchDriver 
{ 
public: 
	CVcLightSources() {}		// Calls COleDispatchDriver default constructor 
	CVcLightSources(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} 
	CVcLightSources(const CVcLightSources& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} 
 
// Attributes 
public: 
 
// Operations 
public: 
	long GetCount(); 
	CVcLightSource Add(float X, float Y, float Z, float Intensity); 
	void Remove(short Index); 
	CVcLightSource GetItem(short Index); 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_VCLIGHTSOURCES_H__0388B57F_F3A0_47B1_A74C_F0451A033C32__INCLUDED_)