www.pudn.com > demo_mschart.rar > vclightsources.cpp


// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ 
 
// NOTE: Do not modify the contents of this file.  If this class is regenerated by 
//  Microsoft Visual C++, your modifications will be overwritten. 
 
 
#include "stdafx.h" 
#include "vclightsources.h" 
 
// Dispatch interfaces referenced by this interface 
#include "vclightsource.h" 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CVcLightSources properties 
 
///////////////////////////////////////////////////////////////////////////// 
// CVcLightSources operations 
 
long CVcLightSources::GetCount() 
{ 
	long result; 
	InvokeHelper(0x1, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL); 
	return result; 
} 
 
CVcLightSource CVcLightSources::Add(float X, float Y, float Z, float Intensity) 
{ 
	LPDISPATCH pDispatch; 
	static BYTE parms[] = 
		VTS_R4 VTS_R4 VTS_R4 VTS_R4; 
	InvokeHelper(0x2, DISPATCH_METHOD, VT_DISPATCH, (void*)&pDispatch, parms, 
		X, Y, Z, Intensity); 
	return CVcLightSource(pDispatch); 
} 
 
void CVcLightSources::Remove(short Index) 
{ 
	static BYTE parms[] = 
		VTS_I2; 
	InvokeHelper(0x3, DISPATCH_METHOD, VT_EMPTY, NULL, parms, 
		 Index); 
} 
 
CVcLightSource CVcLightSources::GetItem(short Index) 
{ 
	LPDISPATCH pDispatch; 
	static BYTE parms[] = 
		VTS_I2; 
	InvokeHelper(0x0, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, parms, 
		Index); 
	return CVcLightSource(pDispatch); 
}