www.pudn.com > GDIyuvplayer.rar > YUVPlayer.h


// YUVPlayer.h : main header file for the YUVPLAYER application 
// 
 
#if !defined(AFX_YUVPLAYER_H__68435F29_ABC7_44F5_B0F1_7CA881CA951C__INCLUDED_) 
#define AFX_YUVPLAYER_H__68435F29_ABC7_44F5_B0F1_7CA881CA951C__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#ifndef __AFXWIN_H__ 
	#error include 'stdafx.h' before including this file for PCH 
#endif 
 
#include "resource.h"		// main symbols 
 
void getSeqName(char *inseqpath, char *seqname); 
void YUV420toRGB24(unsigned char *ybuffer, unsigned char *ubuffer, unsigned char *vbuffer, unsigned char *rgbbuffer, int width, int height); 
UINT ConvertPicture(LPVOID pParam); 
UINT ReadtoBuffer(LPVOID pParam); 
 
///////////////////////////////////////////////////////////////////////////// 
// CYUVPlayerApp: 
// See YUVPlayer.cpp for the implementation of this class 
// 
 
class CYUVPlayerApp : public CWinApp 
{ 
public: 
	CYUVPlayerApp(); 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CYUVPlayerApp) 
	public: 
	virtual BOOL InitInstance(); 
	//}}AFX_VIRTUAL 
 
// Implementation 
 
	//{{AFX_MSG(CYUVPlayerApp) 
		// NOTE - the ClassWizard will add and remove member functions here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_YUVPLAYER_H__68435F29_ABC7_44F5_B0F1_7CA881CA951C__INCLUDED_)