www.pudn.com > GDIyuvplayer.rar > YUVPlayer.h
// YUVPlayer.h : main header file for the YUVPLAYER application
//
#if !defined(AFX_YUVPLAYER_H__68435F29_ABC7_44F5_B0F1_7CA881CA951C__INCLUDED_)
#define AFX_YUVPLAYER_H__68435F29_ABC7_44F5_B0F1_7CA881CA951C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
void getSeqName(char *inseqpath, char *seqname);
void YUV420toRGB24(unsigned char *ybuffer, unsigned char *ubuffer, unsigned char *vbuffer, unsigned char *rgbbuffer, int width, int height);
UINT ConvertPicture(LPVOID pParam);
UINT ReadtoBuffer(LPVOID pParam);
/////////////////////////////////////////////////////////////////////////////
// CYUVPlayerApp:
// See YUVPlayer.cpp for the implementation of this class
//
class CYUVPlayerApp : public CWinApp
{
public:
CYUVPlayerApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CYUVPlayerApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CYUVPlayerApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_YUVPLAYER_H__68435F29_ABC7_44F5_B0F1_7CA881CA951C__INCLUDED_)