www.pudn.com > GDIyuvplayer.rar > YUVPlayer.cpp


// YUVPlayer.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "YUVPlayer.h" 
#include "DisplayWin.h" 
#include "YUVPlayerDlg.h" 
#include "CirQueue.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
#define GET_R(sy,su,sv) ((298*((sy)-16) + 409*((sv)-128) + 128)>>8) 
#define GET_G(sy,su,sv) ((298*((sy)-16) - 100*((su)-128) - 208*((sv)-128)+128)>> 8) 
#define GET_B(sy,su,sv) ((298*((sy)-16) + 516*((su)-128) + 128)>> 8) 
#define CLIP(value)  (value)<0 ? 0 : ((value)>255 ? 255 : (value)) 
 
UINT              SetQueueSize=0, fileLength=0; 
extern CEvent     eventStart, ReadKill, ConvertKill, freeBuffer; 
extern UINT       frameSize; 
extern BOOL       ThreadinUse = FALSE; 
extern CFile      m_pFile; 
extern CCirQueue *FrameQueue; 
extern HANDLE     m_hTestEvent;  
 
void getSeqName(char *inseqpath, char *seqname) 
{ 
	int  lastSlashPos, i = 0; 
    char tmp = '0';	 
	while(tmp != 0) 
	{ 
		tmp = inseqpath[i]; 
		if(tmp == '\\') 
			lastSlashPos = i; 
		i++; 
	} 
	strcpy(seqname, inseqpath + lastSlashPos + 1); 
} 
 
void YUV420toRGB24(unsigned char *ybuffer, unsigned char *ubuffer, unsigned char *vbuffer, unsigned char *rgbbuffer, int width, int height) 
{ 
	int i, j; 
	int src_y, src_u, src_v; 
    unsigned char *des1, *des2, *y1, *y2; 
	des1 = rgbbuffer; 
	des2 = rgbbuffer + 3*width; 
	y1   = ybuffer; 
	y2   = ybuffer   + width; 
	 
    for(i = 0; i < height; i += 2) 
	{ 
		for (j = 0; j < width; j += 2)  
		{ 
			src_y     = *(y1++); 
			src_u     = *(ubuffer++); 
			src_v     = *(vbuffer++); 
			*(des1++) = CLIP(GET_B(src_y, src_u, src_v)); 
			*(des1++) = CLIP(GET_G(src_y, src_u, src_v)); 
			*(des1++) = CLIP(GET_R(src_y, src_u, src_v)); 
			 
			src_y     = *(y1++); 
			*(des1++) = CLIP(GET_B(src_y,src_u,src_v)); 
			*(des1++) = CLIP(GET_G(src_y,src_u,src_v)); 
			*(des1++) = CLIP(GET_R(src_y,src_u,src_v)); 
             
			src_y     = *(y2++); 
			*(des2++) = CLIP(GET_B(src_y,src_u,src_v)); 
			*(des2++) = CLIP(GET_G(src_y,src_u,src_v)); 
			*(des2++) = CLIP(GET_R(src_y,src_u,src_v)); 
			 
			src_y     = *(y2++); 
			*(des2++) = CLIP(GET_B(src_y,src_u,src_v)); 
			*(des2++) = CLIP(GET_G(src_y,src_u,src_v)); 
			*(des2++) = CLIP(GET_R(src_y,src_u,src_v)); 
		} 
		    y1   += width; 
		    y2   += width; 
		    des2 += 3*width; 
		    des1 += 3*width; 
	}	 
} 
 
UINT ReadtoBuffer(LPVOID pParam) 
{ 
	DisplayWin *pShow     = (DisplayWin*) pParam; 
	FrameQueue            = new CCirQueue(SetQueueSize); 
	if (FrameQueue->CreateinHeap() == FALSE) 
	{ 
		AfxMessageBox("Queue allocate in Heap is failed"); 
		return FALSE; 
	} 
    double FrameLength    = frameSize*1.5; 
	HANDLE HANDLEarray[2] = { ReadKill, m_hTestEvent }; 
	unsigned char*  FrameBuf; 
    while (1) 
	{ 
		if( WaitForMultipleObjects(2, HANDLEarray, FALSE, INFINITE) == WAIT_OBJECT_0) 
		{ 
			break;	 
		} 
		if(FrameQueue->QFull() == FALSE && m_pFile.GetPosition() != fileLength) 
		{     
			FrameBuf = (unsigned char*) malloc(FrameLength);//freed in ConvertPicture(); 
			if (FrameLength == m_pFile.Read(FrameBuf,FrameLength))  
			{   
				FrameQueue  -> QInsert(FrameBuf); 
			}            
		} 
		if (FrameQueue -> QFull() == TRUE)  
			ResetEvent(m_hTestEvent); 
    } 
	WaitForSingleObject(freeBuffer,INFINITE); 
	while (FrameQueue->QEmpty() == FALSE)  
	{ 
	  free(FrameQueue->QOut()); 
	} 
	delete FrameQueue; 
	return TRUE; 
} 
 
UINT ConvertPicture(LPVOID pParam) 
{    
    unsigned char *yBuffer, *uBuffer, *vBuffer; 
	DisplayWin     *pShow = (DisplayWin*) pParam; 
	HANDLE HANDLEarray[2] = {ConvertKill, eventStart}; 
	ThreadinUse = TRUE; 
	while(1) 
	{ 
		if( WaitForMultipleObjects(2, HANDLEarray, FALSE, INFINITE) == WAIT_OBJECT_0) 
		{   
			freeBuffer.SetEvent(); 
			break; 
		} 
		SetEvent(m_hTestEvent); 
		if (FrameQueue -> QEmpty() == TRUE) 
			Sleep(20); 
		if (FrameQueue -> QEmpty() == FALSE) 
		{ 	 
			yBuffer = FrameQueue -> QOut(); 
			uBuffer = yBuffer    +  frameSize; 
			vBuffer = uBuffer    +  frameSize / 4; 
			YUV420toRGB24(yBuffer,uBuffer,vBuffer,pShow->RGBbuf,pShow->dWidth,pShow->dHeight); 
			free(yBuffer); 
			pShow -> InvalidateRect (NULL,FALSE); 
			pShow -> UpdateWindow (); 
		} 
	} 
	KillTimer(AfxGetMainWnd() -> m_hWnd, 1);//播放结束后需要关闭计时器; 
	ThreadinUse = FALSE; 
	pShow -> PostMessage(WM_CLOSE);//  寄消息给主线程,关闭播放窗口; 
	return TRUE;	 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CYUVPlayerApp 
 
BEGIN_MESSAGE_MAP(CYUVPlayerApp, CWinApp) 
	//{{AFX_MSG_MAP(CYUVPlayerApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CYUVPlayerApp construction 
 
CYUVPlayerApp::CYUVPlayerApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CYUVPlayerApp object 
 
CYUVPlayerApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CYUVPlayerApp initialization 
 
BOOL CYUVPlayerApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	CYUVPlayerDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
}