www.pudn.com > GDIyuvplayer.rar > DisplayWin.h
#if !defined(AFX_DISPLAYWIN_H__3A7D468A_84C6_45CA_9ECA_AFF3A5F35145__INCLUDED_)
#define AFX_DISPLAYWIN_H__3A7D468A_84C6_45CA_9ECA_AFF3A5F35145__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DisplayWin.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// DisplayWin frame
class DisplayWin : public CFrameWnd
{
DECLARE_DYNCREATE(DisplayWin)
protected:
DisplayWin(); // protected constructor used by dynamic creation
// Attributes
public:
unsigned char *RGBbuf;//*yBuf, *uBuf, *vBuf,
int dWidth, dHeight;
LPBITMAPINFO bmpInfo;
HANDLE bmpHeap;
WINDOWPLACEMENT m_OldWndPlacement;
BOOL m_FullScreen;
RECT rcFlScreen;
RECT rcClient;
RECT r;
DisplayWin **m_pPointToMe;
char seqName[100];
// Operations
public:
DisplayWin(CFrameWnd* pParentWnd,int Width,int Height);
void ShowImage(CDC *pdc,unsigned char *pImage);
void Endfullscreen();
void FullScreen();
void CenterWindow(int width,int height);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(DisplayWin)
protected:
virtual void PostNcDestroy();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~DisplayWin();
// Generated message map functions
//{{AFX_MSG(DisplayWin)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnClose();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DISPLAYWIN_H__3A7D468A_84C6_45CA_9ECA_AFF3A5F35145__INCLUDED_)