www.pudn.com > source.rar > ShockwaveFlash.h


#if !defined(AFX_SHOCKWAVEFLASH_H__9BAEACA6_7F1A_4A14_82F7_679907FF6A9A__INCLUDED_) 
#define AFX_SHOCKWAVEFLASH_H__9BAEACA6_7F1A_4A14_82F7_679907FF6A9A__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ 
 
// NOTE: Do not modify the contents of this file.  If this class is regenerated by 
//  Microsoft Visual C++, your modifications will be overwritten. 
 
///////////////////////////////////////////////////////////////////////////// 
// CShockwaveFlash wrapper class 
 
class CShockwaveFlash : public CWnd 
{ 
protected: 
	DECLARE_DYNCREATE(CShockwaveFlash) 
public: 
	CLSID const& GetClsid() 
	{ 
		static CLSID const clsid 
			= { 0xd27cdb6e, 0xae6d, 0x11cf, { 0x96, 0xb8, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0 } }; 
		return clsid; 
	} 
	virtual BOOL Create(LPCTSTR lpszClassName, 
		LPCTSTR lpszWindowName, DWORD dwStyle, 
		const RECT& rect, 
		CWnd* pParentWnd, UINT nID, 
		CCreateContext* pContext = NULL) 
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); } 
 
    BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle, 
		const RECT& rect, CWnd* pParentWnd, UINT nID, 
		CFile* pPersist = NULL, BOOL bStorage = FALSE, 
		BSTR bstrLicKey = NULL) 
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID, 
		pPersist, bStorage, bstrLicKey); } 
 
// Attributes 
public: 
 
// Operations 
public: 
	long GetReadyState(); 
	long GetTotalFrames(); 
	BOOL GetPlaying(); 
	void SetPlaying(BOOL bNewValue); 
	long GetQuality(); 
	void SetQuality(long nNewValue); 
	long GetScaleMode(); 
	void SetScaleMode(long nNewValue); 
	long GetAlignMode(); 
	void SetAlignMode(long nNewValue); 
	long GetBackgroundColor(); 
	void SetBackgroundColor(long nNewValue); 
	BOOL GetLoop(); 
	void SetLoop(BOOL bNewValue); 
	CString GetMovie(); 
	void SetMovie(LPCTSTR lpszNewValue); 
	long GetFrameNum(); 
	void SetFrameNum(long nNewValue); 
	void SetZoomRect(long left, long top, long right, long bottom); 
	void Zoom(long factor); 
	void Pan(long x, long y, long mode); 
	void Play(); 
	void Stop(); 
	void Back(); 
	void Forward(); 
	void Rewind(); 
	void StopPlay(); 
	void GotoFrame(long FrameNum); 
	long CurrentFrame(); 
	BOOL IsPlaying(); 
	long PercentLoaded(); 
	BOOL FrameLoaded(long FrameNum); 
	long FlashVersion(); 
	CString GetWMode(); 
	void SetWMode(LPCTSTR lpszNewValue); 
	CString GetSAlign(); 
	void SetSAlign(LPCTSTR lpszNewValue); 
	BOOL GetMenu(); 
	void SetMenu(BOOL bNewValue); 
	CString GetBase(); 
	void SetBase(LPCTSTR lpszNewValue); 
	CString GetScale(); 
	void SetScale(LPCTSTR lpszNewValue); 
	BOOL GetDeviceFont(); 
	void SetDeviceFont(BOOL bNewValue); 
	BOOL GetEmbedMovie(); 
	void SetEmbedMovie(BOOL bNewValue); 
	CString GetBGColor(); 
	void SetBGColor(LPCTSTR lpszNewValue); 
	CString GetQuality2(); 
	void SetQuality2(LPCTSTR lpszNewValue); 
	void LoadMovie(long layer, LPCTSTR url); 
	void TGotoFrame(LPCTSTR target, long FrameNum); 
	void TGotoLabel(LPCTSTR target, LPCTSTR label); 
	long TCurrentFrame(LPCTSTR target); 
	CString TCurrentLabel(LPCTSTR target); 
	void TPlay(LPCTSTR target); 
	void TStopPlay(LPCTSTR target); 
	void SetVariable(LPCTSTR name, LPCTSTR value); 
	CString GetVariable(LPCTSTR name); 
	void TSetProperty(LPCTSTR target, long property, LPCTSTR value); 
	CString TGetProperty(LPCTSTR target, long property); 
	void TCallFrame(LPCTSTR target, long FrameNum); 
	void TCallLabel(LPCTSTR target, LPCTSTR label); 
	void TSetPropertyNum(LPCTSTR target, long property, double value); 
	double TGetPropertyNum(LPCTSTR target, long property); 
	CString GetSWRemote(); 
	void SetSWRemote(LPCTSTR lpszNewValue); 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_SHOCKWAVEFLASH_H__9BAEACA6_7F1A_4A14_82F7_679907FF6A9A__INCLUDED_)