www.pudn.com > winamp_control.zip > Unit1.h
//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include#include #include #include #include #include #include #include #include #include #include "trayicon.h" //--------------------------------------------------------------------------- class TFormMain : public TForm { __published: // IDE-managed Components TMemo *Memo1; TTimer *Timer1; TImage *PrevBut_click; TImage *PlayBut_on; TImage *PlayBut_click; TImage *PauseBut_on; TImage *PauseBut_click; TImage *StopBut_on; TImage *StopBut_click; TImage *NextBut_on; TImage *NextBut_click; TEdit *Edit1; TTimer *Timer2; TTimer *Timer3; TTimer *Timer4; TTimer *Timer5; TImage *PrevBut_off; TImage *PlayBut_off; TImage *StopBut_off; TImage *NextBut_off; TImage *PauseBut_off; TImage *AdvanceButDown_on; TImage *AdvanceButDown_click; TImage *AdvanceButDown_off; TImage *AdvanceButUp_off; TImage *AdvanceButUp_on; TImage *AdvanceButUp_click; TImage *PrevBut_on; TPopupMenu *TrayPopUp; TTrayIcon *InTray; TMenuItem *N1; TImageList *InTrayIcon; TImage *BackArea; TImage *Background_Advance; TLabel *Title; TLabel *Artist; TLabel *Length; TImage *SeekPos; TImage *Seek_Transp; TImage *Seek; TImage *Background_Options; TImage *Background; TImage *Minimize; TImage *Close; TImage *ConerL; TImage *ConerR; TImage *IsStop; TImage *IsPlay; TImage *IsPause; TImage *Led; TImage *OptionsButUp; TImage *AdvanceButUp; TImage *AdvanceButDown; TImage *StopBut; TImage *PrevBut; TImage *PlayBut; TImage *PauseBut; TImage *NextBut; TImage *OptionsButDown; TImage *Check_off; TImage *Check_on; TImage *TimeUp_on; TImage *TimeUp_off; TImage *TimeDown_on; TImage *TimeDown_off; TImage *StringOn; TImage *Check; TLabel *Label1; TLabel *TimeH; TLabel *TimeM; TLabel *TimeDiv; TImage *TimeHUp; TImage *TimeHDown; TImage *TimeMDown; TImage *TimeMUp; TImage *TimeUp_click; TImage *TimeDown_click; TTimer *Timer6; TLabel *TimeDiv2; TLabel *TimeS; TLabel *L_Prev; TLabel *L_Play; TLabel *L_Pause; TLabel *L_Stop; TLabel *L_Next; TLabel *L_Up; TLabel *L_Down; TLabel *L_OpUp; TLabel *L_OpDown; TLabel *L_Close; TLabel *L_Minimize; void __fastcall Timer1Timer(TObject *Sender); void __fastcall Timer3Timer(TObject *Sender); void __fastcall BackgroundMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall BackgroundMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall BackgroundMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall Image3MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall Image3MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall Image3MouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall RCornerMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall RCornerMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall RCornerMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall Timer4Timer(TObject *Sender); void __fastcall SeekMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall Timer5Timer(TObject *Sender); void __fastcall SeekMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall SeekMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall Timer2Timer(TObject *Sender); void __fastcall N1Click(TObject *Sender); void __fastcall FormPaint(TObject *Sender); void __fastcall Label1MouseLeave(TObject *Sender); void __fastcall Label1MouseEnter(TObject *Sender); void __fastcall Label1Click(TObject *Sender); void __fastcall TimeHUpMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall TimeMUpMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall TimeHDownMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall TimeMDownMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall TimeHMouseEnter(TObject *Sender); void __fastcall TimeHUpMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall TimeMUpMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall TimeMUpMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall TimeHUpMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall TimeMDownMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall TimeMDownMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall TimeHDownMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall TimeHDownMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall Timer6Timer(TObject *Sender); void __fastcall FormCreate(TObject *Sender); void __fastcall L_PrevMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall L_PrevMouseEnter(TObject *Sender); void __fastcall L_PrevMouseLeave(TObject *Sender); void __fastcall L_PrevMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall InTrayClick(TObject *Sender); private: // User declarations public: // User declarations __fastcall TFormMain(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TFormMain *FormMain; //--------------------------------------------------------------------------- #endif