www.pudn.com > SoundDone.rar > Form1.cs
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
namespace SoundDone
{
///
/// Form1 的摘要说明。
///
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private WaveLib.FifoStream m_Fifo = new WaveLib.FifoStream();
private byte[] m_RecBuffer;
private byte[] m_PlayBuffer;
private WaveLib.WaveOutPlayer player ;
///
/// 必需的设计器变量。
///
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
///
/// 清理所有正在使用的资源。
///
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
///
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
///
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(8, 104);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(144, 23);
this.button1.TabIndex = 0;
this.button1.Text = "Recording...";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(168, 104);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(144, 23);
this.button2.TabIndex = 1;
this.button2.Text = "StopRecord";
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(552, 237);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
public static void Main()
{
Application.Run(new Form1()) ;
}
///
/// 从指定的音频数据区,取得指定大小的数据保存到音频流中,播音时使用
///
/// 非托管音频数据区的指针
/// 要取得的音频数据的大小
private void Filler(IntPtr data, int size)
{
if (m_PlayBuffer == null || m_PlayBuffer.Length < size)
m_PlayBuffer = new byte[size];
if (m_Fifo.Length >= size)
m_Fifo.Read(m_PlayBuffer, 0, size);
else
for (int i = 0; i < m_PlayBuffer.Length; i++)
m_PlayBuffer[i] = 0;
System.Runtime.InteropServices.Marshal.Copy(m_PlayBuffer, 0, data, size);
}
private void DataArrived(IntPtr data, int size)
{
if (m_RecBuffer == null || m_RecBuffer.Length < size)
m_RecBuffer = new byte[size];
System.Runtime.InteropServices.Marshal.Copy(data, m_RecBuffer, 0, size);
m_Fifo.Write(m_RecBuffer, 0, m_RecBuffer.Length);
}
private void button2_Click(object sender, System.EventArgs e)
{
}
private void button1_Click(object sender, System.EventArgs e)
{
this.player= new WaveLib.WaveOutPlayer(-1,new WaveLib.WaveFormat(44100,16,2),16384,3,new WaveLib.BufferFillEventHandler(this.Filler)) ;
}
}
}