www.pudn.com > j3dme-0.3.0.rar > Geometry.java
/*
* J3DME Fast 3D software rendering for small devices
* Copyright (C) 2001 Onno Hommes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOS. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package net.jscience.j3dme;
/**
* This class is the root of all geometry types. It enforces that each
* geometry is based on an array of int's known as the coordinate stream.
* The coordinate stream is either empty or contains a a stream of int's
* representing the x,y and z component of a vertex or normal vector.
* The x,y and z components are all normal ints and should not contain
* fixed point integers.
*
* @see Wireframe
*/
abstract class Geometry{
protected int[] x;
protected int[] y;
protected int[] z;
protected int bounding_radius;
/**
* Return the bounding radius of a geometry
* This method returns the bounding radius. The bounding radius defines
* a sphere that encapsulates the 3D object defined by the geometry
* object. This sphere is used to determine if a 3D-object is in the
* view frustrum (in the field of view of a camera). This concept is
* similar to the bounding box principle. However the bounding sphere
* is a simpler version that does not require much machine cycles.
*
* @return The radius of the bounding sphere.
*/
public int getBoundingRadius(){
return bounding_radius;
}
/*
* This method cheats it just takes the largest coordinate component.
*/
protected int setBoundingRadius(){
int radius = -1;
for(int i=0;i