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#if !defined(AFX_SERVERSOCKET_H__FFC3D654_FB30_4F12_BF09_8D02903AE419__INCLUDED_) 
#define AFX_SERVERSOCKET_H__FFC3D654_FB30_4F12_BF09_8D02903AE419__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// ServerSocket.h : header file 
// 
 
#define WM_UPDATEMSG WM_USER+100 
 
///////////////////////////////////////////////////////////////////////////// 
// CServerSocket command target 
 
class CServerSocket : public CSocket 
{ 
// Attributes 
public: 
	CWnd*  m_pParentWnd;//定义一个父窗口指针用来接受Socket发送的消息 
 
// Operations 
public: 
	CServerSocket(); 
	virtual ~CServerSocket(); 
 
// Overrides 
public: 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CServerSocket) 
	public: 
	virtual void OnReceive(int nErrorCode); 
	//}}AFX_VIRTUAL 
 
	// Generated message map functions 
	//{{AFX_MSG(CServerSocket) 
		// NOTE - the ClassWizard will add and remove member functions here. 
	//}}AFX_MSG 
 
// Implementation 
protected: 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_SERVERSOCKET_H__FFC3D654_FB30_4F12_BF09_8D02903AE419__INCLUDED_)