www.pudn.com > Flirt.zip > flirt-debug.h


/* 
 Flirt, an SWF rendering library 
 Copyright (c) 2004-2006 Dave Hayden  
 All rights reserved. 
  
 http://www.opaque.net/flirt/ 
  
 Redistribution and use in source and binary forms, with or without 
 modification, are permitted provided that the following conditions are 
 met: 
  
 * Redistributions of source code must retain the above copyright notice 
   and URL, this list of conditions and the following disclaimer. 
  
 * Redistributions in binary form must reproduce the above copyright 
   notice and URL, this list of conditions and the following disclaimer 
   in the documentation and/or other materials provided with the distribution.    
  
 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 
 IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 
 TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 
 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER 
 OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 
 LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 
 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 
 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
*/ 
 
 
#include "flirt.h" 
 
// functions available when libflirt is compiled with DD_INCLUDE_DEBUGGER set 
 
typedef struct _ddTimelineFrame ddTimelineFrame; 
typedef struct _ddTimelineItem ddTimelineItem; 
typedef struct _ddAction ddAction; 
typedef struct _ddSoundStreamBlock ddSoundStreamBlock; 
typedef struct _ddCharacter ddCharacter; 
typedef struct _ddDisplayList ddDisplayList; 
typedef struct _ddDrawable ddDrawable; 
typedef struct _ddDrawButton ddDrawButton; 
 
typedef enum 
{ 
	SHAPE_CHAR, 
	MORPH_CHAR, 
	BITMAP_CHAR, 
	BUTTON_CHAR, 
	TEXT_CHAR, 
	FONT_CHAR, 
	MOVIECLIP_CHAR, 
	TEXTFIELD_CHAR, 
	SOUND_CHAR 
} ddCharacterType; 
 
typedef enum 
{ 
	STEP_FRAME, 
	STEP_OVER, 
	STEP_INTO, 
	STEP_FINISH 
} ddStepMode; 
 
 
// for debugging: 
 
void 
ddPlayer_stepFlashUpdates(ddPlayer* player); 
 
void 
ddPlayer_drawUpdates(ddPlayer* player); 
 
 
 
 
ddMovieClip* 
ddPlayer_getMovieClip(ddPlayer* player); 
 
ddDrawClip* 
ddPlayer_getPlayClip(ddPlayer* player); 
 
boolean 
ddPlayer_executeFrameActions(ddPlayer* player, ddStepMode mode); 
 
int 
ddPlayer_actionStackDepth(ddPlayer* player); 
 
ddActionContext* 
ddPlayer_actionContextAtDepth(ddPlayer* player, int depth); 
 
ddAction* 
ddActionContext_getAction(ddActionContext* context); 
 
int 
ddActionContext_getActionOffset(ddActionContext* context); 
 
char* 
ddActionContext_getLabel(ddActionContext* context); 
 
int 
ddMovieClip_getFramesTotal(ddMovieClip* clip); 
 
ddTimelineFrame* 
ddMovieClip_getFrame(ddMovieClip* clip, int i); 
 
ddTimelineItem* 
ddTimelineFrame_getItems(ddTimelineFrame* frame); 
 
ddAction* 
ddTimelineFrame_getActions(ddTimelineFrame* frame); 
 
int 
ddAction_getLength(ddAction* action); 
 
char* 
ddAction_opcodeAtOffset(ddAction* action, int length); 
 
ddAction* 
ddAction_functionAtOffset(ddAction* action, int length); 
 
void 
ddAction_setBreakpoint(ddAction* action, int line); 
 
void 
ddAction_clearBreakpoint(ddAction* action, int line); 
 
void 
ddAction_getBreakpoints(ddAction* action, int** outLines, int* outNBreaks); 
 
ddActionObject* 
ddPlayer_getGlobals(ddPlayer* player); 
 
int 
ddActionObject_getProperties(ddActionObject* object, char*** outNames, ddActionValue** outValues, int* outCount); 
 
ddActionFunction* 
ddActionValue_getFunctionValue(ddActionValue value); 
 
ddAction* 
ddActionFunction_getBytecodeAction(ddActionFunction* function); 
 
ddSoundStreamBlock* 
ddTimelineFrame_getSoundStreamBlock(ddTimelineFrame* frame); 
 
ddTimelineItem* 
ddTimelineItem_getNext(ddTimelineItem* item); 
 
ddCharacter* 
ddTimelineItem_getCharacter(ddTimelineItem* item); 
 
const char* 
ddTimelineItem_getName(ddTimelineItem* item); 
 
ddCharacterType 
ddCharacter_getType(ddCharacter* character); 
 
void 
ddDrawClip_getDisplayList(ddDrawClip* clip, ddDrawable*** outItems, int* outNItems); 
 
ddActionObject* 
ddDrawClip_getActionObject(ddDrawClip* clip); 
 
void 
ddDrawButton_getDisplayList(ddDrawClip* clip, ddDrawable*** outItems, int* outNItems); 
 
ddCharacterType 
ddDrawable_getType(ddDrawable* d); 
 
ddRect 
ddDrawable_getBounds(ddDrawable* d);