www.pudn.com > Flirt.zip > README


Flirt - an open source, extensible Flash(tm) runtime 
http://www.opaque.net/flirt/ 
 
 
About 
 
Flirt is an SWF rendering library. Flirt contains a parser for reading SWF 
format files, a rasterizer for rendering the vector shaped into bitmaps, 
and an actionscript engine. Just hook it up to a timer and you've got a 
player. Interface your system UI events into the hooks provided and it's 
interactive. Present your application code to the player as actionscript 
objects and you've got a scriptable, cross-platform UI.  
 
src/           - source code 
  action/      - actionscript engine 
    classes/   - script object implementations 
  format/      - SWF file format parser 
  player/      - player logic: everything that's not script or rendering 
  render/      - rasterizer code 
  sound/       - beginning of sound support 
ex/            - example SWF files 
docs/          - Flirt web pages 
 
Flirt is distributed under the two-clause BSD license. See the LICENSE 
file for details. 
 
 
Building and installation 
 
There's only a Makefile for now. Running 'make' builds libflirt.a. There 
is no 'make install' because Flirt doesn't belong in a system library 
folder--it's way too early for that. If you're linking into flirt, just 
copy the .a file into your project folder. 
 
The test.c demo program can be built with 'make test'. It needs libpng for 
writing out the rendered image, and libjpeg and libz if you leave the 
HAVE_JPEGLIB and HAVE_ZLIB defines in the src/dd.h config file. I haven't  
tried commenting them out but I'd bet it'll work, you just won't be able  
to render SWF files with bitmaps inside them. Don't forget to remove them  
from the LFLAGS in the Makefile if you do! 
 
There's also an Xcode project containing the Flirt source and the start of 
a small debugger application that lets you browse the movie file, step  
through frames, and set breakpoints in script. Like Flirt, it's still  
very early in development. It's an Xcode 1.5 project, but I think it  
should work in Xcode 1.2 as well. 
 
 
Email me if you have any questions or comments or suggestions: 
 
Dave Hayden 
dave@opaque.net