www.pudn.com > 3DTree.rar > 3DTREEDoc.h


//******************************************** 
// 3DTreeDoc.h 
// The document, contain a SceneGraph 
//******************************************** 
// Created : 12/12/97 
// Modified 
//******************************************** 
#if !defined(AFX_3DTreeDOC_H__06A35631_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_) 
#define AFX_3DTreeDOC_H__06A35631_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
#define MAX_VERTICE 40000  //define max vertice number of the mesh 
#define MAX_VERTICE_PER_POLYGON 6 
#define Object 1 
 
class CSeneGraph3d;  
 
class C3DTreeDoc : public CDocument 
{ 
protected: // create from serialization only 
 
// Attributes 
private: 
	//CSeneGraph3d m_SceneGraph; 
 
// Functions 
public:	 
	// OpenGL 
// Operations 
public: 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(C3DTreeDoc) 
	public: 
	virtual void Serialize(CArchive& ar); 
	virtual void OnCloseDocument(); 
	virtual BOOL OnOpenDocument(LPCTSTR lpszPathName); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	C3DTreeDoc(); 
	virtual ~C3DTreeDoc(); 
	DECLARE_DYNCREATE(C3DTreeDoc) 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
public: 
protected: 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(C3DTreeDoc) 
		// NOTE - the ClassWizard will add and remove member functions here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_3DTreeDOC_H__06A35631_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_)