www.pudn.com > MyTerrain2.rar > MyTerrain2View.h


// MyTerrain2View.h : interface of the CMyTerrain2View class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_) 
#define AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#define MAXX 128	//地形的网格数 
#define MAXZ 128 
#define SIZE 1		//网格的大小 
#define FY 2 
 
typedef struct nodo { 
	float x;		// 视点的x坐标 
	float y;		// 视点的y坐标 
	float z;		// 视点的z坐标 
	float vx;		// 视点在x方向的移动速度 
	float vy;		// 视点在y方向的移动速度 
	float vz;		// 视点在z方向的移动速度 
	double angolo;	 
} PERSONA; 
 
class CMyTerrain2View : public CView 
{ 
protected: // create from serialization only 
	CMyTerrain2View(); 
	DECLARE_DYNCREATE(CMyTerrain2View) 
 
// Attributes 
public: 
	CMyTerrain2Doc* GetDocument(); 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CMyTerrain2View) 
	public: 
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	protected: 
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo); 
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo); 
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CMyTerrain2View(); 
///////////////////////////////////////////////////////////////// 
//添加成员函数与成员变量 
	BOOL RenderScene(); 
	BOOL SetupPixelFormat(void); 
	void SetLogicalPalette(void); 
	BOOL InitializeOpenGL(CDC* pDC); 
 
	HGLRC		m_hRC;			//OpenGL绘制描述表 
	HPALETTE	m_hPalette;		//OpenGL调色板 
	CDC*	    m_pDC;			//OpenGL设备描述表 
///////////////////////////////////////////////////////////////// 
	void InitTerreno(void); 
	int InitGL(GLvoid); 
	void Superficie(void);		//地形绘制函数 
 
	PERSONA Io; 
	float Buffer[MAXX][MAXZ]; 
	float min,max; 
 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected: 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(CMyTerrain2View) 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	afx_msg void OnDestroy(); 
	afx_msg void OnSize(UINT nType, int cx, int cy); 
	afx_msg void OnTimer(UINT nIDEvent); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
#ifndef _DEBUG  // debug version in MyTerrain2View.cpp 
inline CMyTerrain2Doc* CMyTerrain2View::GetDocument() 
   { return (CMyTerrain2Doc*)m_pDocument; } 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)