www.pudn.com > VideoMonitor.rar > PlayWnd.h
#if !defined(AFX_PLAYWND_H__B5AF2125_844C_11D2_8D53_0000E85214AE__INCLUDED_) #define AFX_PLAYWND_H__B5AF2125_844C_11D2_8D53_0000E85214AE__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // PlayWnd.h : header file // #include#include #include "asyncio.h" #include "asyncrdr.h" class CMemStream; class CMemReader; ///////////////////////////////////////////////////////////////////////////// // CPlayWnd frame class CPlayWnd : public CFrameWnd { DECLARE_DYNCREATE(CPlayWnd) public: CPlayWnd(); // protected constructor used by dynamic creation virtual ~CPlayWnd(); protected: int nScreenX; int nScreenY; // Attributes public: void Render (); // Operations public: //private: HRESULT hr; CMediaType mt; CMemStream *m_pStream; CMemReader *m_rdr; RECT m_rc; IVideoWindow *m_pivw; IFilterGraph *m_pifg; IGraphBuilder *m_pigb; IMediaControl *m_pimc; void InitFilter (); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPlayWnd) protected: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CPlayWnd) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnDestroy(); afx_msg void OnSize(UINT nType, int cx, int cy); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PLAYWND_H__B5AF2125_844C_11D2_8D53_0000E85214AE__INCLUDED_)