www.pudn.com > VideoMonitor.rar > PlayWnd.h


#if !defined(AFX_PLAYWND_H__B5AF2125_844C_11D2_8D53_0000E85214AE__INCLUDED_) 
#define AFX_PLAYWND_H__B5AF2125_844C_11D2_8D53_0000E85214AE__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
// PlayWnd.h : header file 
// 
 
#include  
#include  
 
#include "asyncio.h" 
#include "asyncrdr.h" 
 
class CMemStream; 
class CMemReader; 
///////////////////////////////////////////////////////////////////////////// 
// CPlayWnd frame 
 
class CPlayWnd : public CFrameWnd 
{ 
	DECLARE_DYNCREATE(CPlayWnd) 
public: 
	CPlayWnd();           // protected constructor used by dynamic creation 
	virtual ~CPlayWnd(); 
 
protected: 
 
   int		nScreenX; 
   int		nScreenY; 
// Attributes 
public: 
	void Render (); 
 
// Operations 
public: 
//private: 
	HRESULT hr; 
    CMediaType mt; 
	CMemStream	*m_pStream; 
	CMemReader *m_rdr; 
	RECT       m_rc;        
	IVideoWindow  *m_pivw; 
	IFilterGraph  *m_pifg; 
	IGraphBuilder *m_pigb; 
	IMediaControl *m_pimc; 
 
	void InitFilter (); 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CPlayWnd) 
	protected: 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(CPlayWnd) 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	afx_msg void OnDestroy(); 
	afx_msg void OnSize(UINT nType, int cx, int cy); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_PLAYWND_H__B5AF2125_844C_11D2_8D53_0000E85214AE__INCLUDED_)