www.pudn.com > VideoMonitor.rar > MAV8.001
# Microsoft Developer Studio Project File - Name="MAV8" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=MAV8 - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "MAV8.MAK". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "MAV8.MAK" CFG="MAV8 - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "MAV8 - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "MAV8 - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "MAV8 - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 winmm.lib QUARTZ.LIB STRMBASE.LIB MSVCRT.LIB /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "MAV8 - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"Stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 winmm.lib guids.lib amstrmid.lib QUARTZ.LIB STRMBASE.LIB MSVCRTD.LIB /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBRARY" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "MAV8 - Win32 Release" # Name "MAV8 - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\asyncio.cpp !IF "$(CFG)" == "MAV8 - Win32 Release" !ELSEIF "$(CFG)" == "MAV8 - Win32 Debug" # ADD CPP /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\asyncrdr.cpp !IF "$(CFG)" == "MAV8 - Win32 Release" !ELSEIF "$(CFG)" == "MAV8 - Win32 Debug" # ADD CPP /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\MAV8.cpp # End Source File # Begin Source File SOURCE=.\MAV8.rc # End Source File # Begin Source File SOURCE=.\MAV8Dlg.cpp # End Source File # Begin Source File SOURCE=.\Overlay.cpp # End Source File # Begin Source File SOURCE=.\PlayWnd.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\asyncio.h # End Source File # Begin Source File SOURCE=.\asyncrdr.h # End Source File # Begin Source File SOURCE=.\MAV8.h # End Source File # Begin Source File SOURCE=.\MAV8Dlg.h # End Source File # Begin Source File SOURCE=.\Overlay.h # End Source File # Begin Source File SOURCE=.\PlayWnd.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\MAV8.ico # End Source File # Begin Source File SOURCE=.\res\MAV8.rc2 # End Source File # Begin Source File SOURCE=.\res\tstlogo.ico # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project