www.pudn.com > SimplePlayer.rar > ColorStatic.cpp


// ColorStatic.cpp : implementation file 
// 
 
#include "stdafx.h" 
//#include "Interface.h" 
#include "ColorStatic.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CColorStatic 
 
CColorStatic::CColorStatic() 
{ 
	m_TextColor=RGB(0,0,0); 
} 
 
CColorStatic::~CColorStatic() 
{ 
	 
} 
 
 
BEGIN_MESSAGE_MAP(CColorStatic, CStatic) 
	//{{AFX_MSG_MAP(CColorStatic) 
	ON_WM_CREATE() 
	ON_WM_PAINT() 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CColorStatic message handlers 
 
 
 
int CColorStatic::OnCreate(LPCREATESTRUCT lpCreateStruct)  
{ 
	if (CStatic::OnCreate(lpCreateStruct) == -1) 
		return -1; 
	 
	// TODO: Add your specialized creation code here 
 
	return 0; 
} 
 
void CColorStatic::OnPaint()  
{ 
	CPaintDC dc(this); // device context for painting 
	 
	// TODO: Add your message handler code here 
	CRect rect; 
	GetClientRect(&rect); 
	dc.SetBkColor(m_BackColor); 
	dc.SetBkMode(TRANSPARENT); 
	CFont *pFont=GetParent()->GetFont(); 
	CFont *pOldFont; 
	pOldFont=dc.SelectObject(pFont); 
	dc.SetTextColor(m_TextColor); 
	dc.DrawText(m_strCaption,&rect,DT_CENTER); 
	dc.SelectObject(pOldFont); 
 
	// Do not call CStatic::OnPaint() for painting messages 
} 
 
void CColorStatic::Create(CString strCaption, COLORREF BackColor) 
{ 
	 
	 
} 
 
void CColorStatic::SetCaption(CString strCaption) 
{ 
	m_strCaption=strCaption; 
} 
 
void CColorStatic::SetBackColor(COLORREF BackColor) 
{ 
	m_BackColor=BackColor; 
} 
 
void CColorStatic::SetTextColor(COLORREF TextColor) 
{ 
	m_TextColor=TextColor; 
}