www.pudn.com > VC++Delaunay.rar > Lighting.h


#if !defined(AFX_LIGHTING_H__15DBA5E5_3488_11D4_B502_DA5D708BD658__INCLUDED_) 
#define AFX_LIGHTING_H__15DBA5E5_3488_11D4_B502_DA5D708BD658__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// Lighting.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CLighting dialog 
 
class CLighting : public CDialog 
{ 
// Construction 
public: 
	float m_lightAmbientR; 
	float m_lightAmbientG; 
	float m_lightAmbientB; 
	float m_lightDiffuseR; 
	float m_lightDiffuseG; 
	float m_lightDiffuseB; 
	float m_lightSpecularR; 
	float m_lightSpecularG; 
	float m_lightSpecularB; 
    float m_lightPositionX; 
	float m_lightPositionY; 
	float m_lightPositionZ; 
	CLighting(CWnd* pParent = NULL);   // standard constructor 
 
// Dialog Data 
	//{{AFX_DATA(CLighting) 
	enum { IDD = IDD_LIGHT }; 
		// NOTE: the ClassWizard will add data members here 
	//}}AFX_DATA 
 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CLighting) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(CLighting) 
		// NOTE: the ClassWizard will add member functions here 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_LIGHTING_H__15DBA5E5_3488_11D4_B502_DA5D708BD658__INCLUDED_)