www.pudn.com > VC++Delaunay.rar > LightMaterial.h


#if !defined(AFX_LIGHTMATERIAL_H__57962FC0_3477_11D4_B502_DA5D708BD658__INCLUDED_) 
#define AFX_LIGHTMATERIAL_H__57962FC0_3477_11D4_B502_DA5D708BD658__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// LightMaterial.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CLightMaterial dialog 
 
class CLightMaterial : public CDialog 
{ 
// Construction 
public: 
	float m_colorRed; 
	float m_colorGreen; 
	float m_colorBlue; 
    BOOL m_bMaskRed; 
	BOOL m_bMaskGreen; 
	BOOL m_bMaskBlue; 
	float m_matAmbientR; 
	float m_matAmbientG; 
	float m_matAmbientB; 
	float m_matDiffuseR; 
	float m_matDiffuseG; 
	float m_matDiffuseB; 
	float m_matSpecularR; 
	float m_matSpecularG; 
	float m_matSpecularB; 
    float m_matEmissionR; 
	float m_matEmissionG; 
	float m_matEmissionB; 
	float m_matShininess; 
    BOOL m_bMaterialOnOff; 
	CLightMaterial(CWnd* pParent = NULL);   // standard constructor 
 
// Dialog Data 
	//{{AFX_DATA(CLightMaterial) 
	enum { IDD = IDD_COLOR_MATERIAL }; 
		// NOTE: the ClassWizard will add data members here 
	//}}AFX_DATA 
 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CLightMaterial) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(CLightMaterial) 
		// NOTE: the ClassWizard will add member functions here 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_LIGHTMATERIAL_H__57962FC0_3477_11D4_B502_DA5D708BD658__INCLUDED_)