www.pudn.com > ServerClient_Socket.rar > ServerSocket.h


// ServerSocket.h : main header file for the SERVERSOCKET application 
// 
 
#if !defined(AFX_SERVERSOCKET_H__BFD2712F_6DB3_4E82_9FC7_ABEB33496E09__INCLUDED_) 
#define AFX_SERVERSOCKET_H__BFD2712F_6DB3_4E82_9FC7_ABEB33496E09__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#ifndef __AFXWIN_H__ 
	#error include 'stdafx.h' before including this file for PCH 
#endif 
 
#include "resource.h"		// main symbols 
 
///////////////////////////////////////////////////////////////////////////// 
// CServerSocketApp: 
// See ServerSocket.cpp for the implementation of this class 
// 
 
class CServerSocketApp : public CWinApp 
{ 
public: 
	CServerSocketApp(); 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CServerSocketApp) 
	public: 
	virtual BOOL InitInstance(); 
	virtual int ExitInstance(); 
	//}}AFX_VIRTUAL 
 
// Implementation 
 
	//{{AFX_MSG(CServerSocketApp) 
		// NOTE - the ClassWizard will add and remove member functions here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
protected: 
	int  m_nLinkMode; 
	void ParseCommandLineArgs(); 
}; 
 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_SERVERSOCKET_H__BFD2712F_6DB3_4E82_9FC7_ABEB33496E09__INCLUDED_)