www.pudn.com > Step03_Solved.zip > acrxEntryPoint.cpp
// (C) Copyright 1990-2005 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
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// documentation.
//
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
//-----------------------------------------------------------------------------
//----- acrxEntryPoint.h
//-----------------------------------------------------------------------------
#include "StdAfx.h"
#include "utilities.h"
//-----------------------------------------------------------------------------
#define szRDS _RXST(_T("Asdk"))
//-----------------------------------------------------------------------------
//----- ObjectARX EntryPoint
class CStep03App : public AcRxArxApp {
public:
CStep03App () : AcRxArxApp () {}
virtual AcRx::AppRetCode On_kInitAppMsg (void *pkt) {
AcRx::AppRetCode retCode =AcRxArxApp::On_kInitAppMsg (pkt) ;
// TODO: Add your initialization code here
return (retCode) ;
}
virtual AcRx::AppRetCode On_kUnloadAppMsg (void *pkt) {
AcRx::AppRetCode retCode =AcRxArxApp::On_kUnloadAppMsg (pkt) ;
// TODO: Add your code here
return (retCode) ;
}
virtual void RegisterServerComponents () {
}
// ----- AsdkStep03._CREATE command (do not rename)
static void AsdkStep03_CREATE(void)
{
// Add your code for command AsdkStep03._CREATE here
// TODO: Implement the command
// Create a new layer named "USER"
// createLayer returns the object ID of the newly created layer
AcDbObjectId layerId ;
if ( createLayer (_T("USER"), layerId) != Acad::eOk ) {
acutPrintf (_T("\nERROR: Couldn't create layer record.")) ;
return ;
}
// This is not always needed, but a call to 'applyCurDwgLayerTableChanges()'
// will synchronize the newly created layer table change with the
// rest of the current DWG database.
applyCurDwgLayerTableChanges () ;
acutPrintf (_T("\nLayer USER successfully created.")) ;
// Create a new block definition named "EMPLOYEE"
if ( createBlockRecord (_T("EMPLOYEE")) != Acad::eOk )
acutPrintf (_T("\nERROR: Couldn't create block record.")) ;
else
acutPrintf (_T("\nBlock EMPLOYEE successfully created.")) ;
}
// ----- AsdkStep03._SETLAYER command (do not rename)
static void AsdkStep03_SETLAYER(void)
{
// Add your code for command AsdkStep03._SETLAYER here
// TODO: Implement the command
// Iterate through Model Space to find every instance of the EMPLOYEE block
// When found, change its layer to "USER"
Acad::ErrorStatus es ;
AcDbBlockTable *pBlockTbl ;
AcDbBlockTableRecord *pMS ;
// Get the block table
if ( (es =acdbHostApplicationServices ()->workingDatabase ()->getBlockTable (pBlockTbl, AcDb::kForRead)) != Acad::eOk ) {
acutPrintf (_T("\nCouldn't open the block table!")) ;
return ;
}
// Get the Model Space record and open it for read.
if ( (es =pBlockTbl->getAt (ACDB_MODEL_SPACE, pMS, AcDb::kForWrite)) != Acad::eOk ) {
acutPrintf (_T("\nCouldn't get Model Space! Drawing corrupt.\n")) ;
pBlockTbl->close () ;
return ;
}
pBlockTbl->close () ;
// Declare the appropriate iterator type
// Get the iterator from the object to be iterated through
// In this case, the Model Space block table record will provide the iterator
// start at the beginning of the record and skip deleted entities
AcDbBlockTableRecordIterator *pBtrIter ;
if ( (es =pMS->newIterator (pBtrIter) ) != Acad::eOk ) {
acutPrintf (_T("\nCouldn't create Model Space iterator.")) ;
pMS->close () ;
return ;
}
TCHAR *blockName ;
AcDbEntity *pEnt ;
AcDbBlockTableRecord *pCurEntBlock ;
AcDbObjectId blockId ;
for ( pBtrIter->start (); !pBtrIter->done () ; pBtrIter->step () ) {
// First open each entity for read, just to check its class
// if it's what we want, we can upgrade open later
// Don't bother with erased entities
if ( (es =pBtrIter->getEntity (pEnt, AcDb::kForRead)) != Acad::eOk ) {
acutPrintf (_T("\nCouldn't open entity."));
continue ;
}
if ( pEnt->isA() != AcDbBlockReference::desc () ) {
pEnt->close () ;
continue ;
}
// Get the insert's block table record and compare its name
// to make sure we've got the right block. If so, set the layer
blockId =(AcDbBlockReference::cast (pEnt))->blockTableRecord () ;
if ( acdbOpenObject ((AcDbObject *&)pCurEntBlock, blockId, AcDb::kForRead) == Acad::eOk ) {
pCurEntBlock->getName(blockName);
if ( _tcscmp (blockName, _T("EMPLOYEE")) == 0 ) {
if ( pEnt->upgradeOpen () == Acad::eOk )
// setLayer also has an overload that takes a layer ID
// but to avoid global variables we specify the layer name
pEnt->setLayer (_T("USER")) ;
}
pCurEntBlock->close () ;
acdbFree (blockName) ;
}
pEnt->close () ;
}
// delete, rather than close, the iterator object
delete pBtrIter ;
pMS->close () ;
}
} ;
//-----------------------------------------------------------------------------
IMPLEMENT_ARX_ENTRYPOINT(CStep03App)
ACED_ARXCOMMAND_ENTRY_AUTO(CStep03App, AsdkStep03, _CREATE, CREATE, ACRX_CMD_TRANSPARENT, NULL)
ACED_ARXCOMMAND_ENTRY_AUTO(CStep03App, AsdkStep03, _SETLAYER, SETLAYER, ACRX_CMD_TRANSPARENT, NULL)